180°

Joy-Con Connection Error Addressed by Nintendo

Nintendo has officially addressed the Joy-Con connection problem. This time they're doing more than telling people to avoid fish tanks and microwaves.

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greenlightgames.co.uk
hahaha3018d ago (Edited 3018d ago )

There is no design issue, blah blah blah blah.......

Nu3018d ago

A foam that repels interference has addressed the connection issues.

3018d ago
3018d ago
Cobra9513018d ago

That's actually true, but it is still a defect:

"A manufacturing variation has resulted in wireless interference with a small number of the left Joy-Con. Moving forward this will not be an issue, as the manufacturing variation has been addressed and corrected at the factory level."

That makes it a manufacturing defect, which is much easier to address than a design one (like the original Xbox 360's propensity to melt its solder.) Notice the euphemistic use of the words "variation" and "small". Haha! It's a defect, guys. Just admit it already.

+ Show (1) more replyLast reply 3018d ago
hahaha3018d ago

A manufacturing variation?! So what are the variations?

Critic4l_Strik33018d ago

but... i like to play sitting next to my microwave and behind the TV at the same time :(

3018d ago
Einhander19713018d ago

Let's be honest This slight issue with the joycon is nothing compared to the xb360 RRod issue now that was a serious design fuck up.

Cobra9513017d ago (Edited 3017d ago )

Right. The 360 had a design defect. It could not be corrected with manufacturing tweaks. It had to be redesigned, and that took a few iterations to eliminate the destructive overheating completely. The joycon has a manufacturing defect (which can be corrected with better manufacturing quality control).

The issue is only "slight" if it doesn't affect you.

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40°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
70°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

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videogamer.com
jznrpg21h ago

It’s really old now. All great MMOs decline.

PRIMORDUS13h ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

Sephiroushin3h ago(Edited 3h ago)

I prefer to pay since i do not like guild wars and it keep kids away, but FF14 decreased on quality since they started to make it "more accessible", tried throne and liberty and while it was okay it has so many issues, same for dune awakening... Its time to start making a new FF MMO

kaewcha73414h ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot4113h ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 7h ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .