250°

Microsoft Struggling Amidst Lack of Exclusives

The Xbox One is one of the most powerful video consoles of this generation. While Microsoft has done very well with the tech elements of their latest release, they seem to be getting overtaken by the success of their competitors.

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trygamers.com
AngelicIceDiamond3005d ago

Wow we know its not news anymore.

Rimeskeem3005d ago

I don't think MS knows as they are not responding in good way.

TryGamers3004d ago (Edited 3004d ago )

After Microsoft looks at the Verge and TryGamers articles about the problem, they will overlook their data and respond accordingly, we hope. The PS4 beats the Xbox One in comparison of exclusives showing a problem in Microsoft's marketing efforts.

In this article, we show an example of the comparison of exclusives between Xbox One, PS4. Our goal was to inform gamers and provide change, sadly Reddit users overlooked the problem.

MVGeneral3004d ago (Edited 3004d ago )

Xbox nailed everything right last gen. They had the better controller, better online, better interface and better features. But they lacked exclusives.

That hurt them when the ps4 came out. Former 360 owners were scorned about the lack of exclusives and the diverse library of ps3 exclusives. They watched with envy, while sony released great old and new ips again and again on the ps3.
When the ps4 came out, Sony perfected the controller, the interface and everything else while retaining it's reputation for exclusives and new ip's. In turn, it left Xbox in the dust. As everyone jumped ship to Sony, who takes care of their first party studios and give them freedom to do what they do best.
Now they are in too much of a lead for Xbox to catch up. And they only way nintendo will be able to surpass the ps4 is if they are able to get the casual market again who don't care much about new ip's and exclusives.

-Foxtrot3004d ago

Phil, like Don, is doing the PR crap where he makes out that they are fine...like there isn't a problem

Now obviously they aren't going to admit it but why say anything if that's the case. I think they'd rather be called quiet then liars.

https://cdn0.vox-cdn.com/th...

AZRoboto3004d ago

TryGamers is using the most accurate data available in their effort to get Microsoft to change, hence why we see Sea of Thieves and Halo Wars 2 in the low-res "2016" section of that outdated image... And a link to Halo 5 Guardians selling 146 million its first week.... And all these people picking up the "latest from Nintendo".

I don't think this will get a B for whatever high school class this was written for, sorry.

sonarus3004d ago

Trust me Microsoft is probably more aware of their issues more than we are. Problem is there is no short term fix. Game production is like 2 yrs

AngelicIceDiamond3004d ago

Trust me they know if you watching the Phil Spencer IGN interview hes fully aware of everything that's going on. o need for the constant reminder.

+ Show (3) more repliesLast reply 3004d ago
skydragoonityx3005d ago

Its not rocket science. Still, thanks for reminding us (sarcasm)

FallenAngel19843005d ago

And Wii U struggled amidst a wave of exclusives

DashArrivals3004d ago

but no multiplats.
PS4 has BOTH

PhoenixUp3004d ago

@ Dash

As we can see, multiplats contribute more to a platform's success than exclusives

HotMoltenLava3004d ago

Man how many of these articles are we gonna see? Everyday it's the same type article. Microsoft must be getting ready to release something new, which would explain all the negative stuff lately.

TheColbertinator3004d ago (Edited 3004d ago )

Not really. Last time I saw Sony fanboys put in their place was in the Wii/360 era and it was quite a sight.

I say let Microsoft defend themselves. Its up to them shut the haters up,not the fans. They need those games that steal away Sony attention and the big three aren't up to that task anymore.

3004d ago
Elda3004d ago (Edited 3004d ago )

The PS3 outsold the XB 360.

rainslacker3004d ago (Edited 3004d ago )

People have been saying this since soon after the first Kinect released, which is when it became more apparent that MS 1st party was pretty light on the exclusive front, and MS wasn't buying up 3rd party exclusivity anymore.

Since MS wasn't ramping up new games during that time, and in fact delaying games for X1's release, then I'm not sure why you'd think that they were getting ready to release, or even announce something new.

Consider that right now, we know, or can make a sound educated guess on what their first party is doing. That leaves 2nd party, which MS already cancelled what was probably it's biggest new IP, and 3rd party, which isn't likely to be a full exclusive for the long term.

Maybe it's time to accept the fact that the negativity isn't to try and simply make MS look bad, but rather, a problem that MS is actually having. I know it defies logic that not everyone loves Xbox, but it defies logic more that there are so many people and media outlets outside the dihard Xbox fans that don't have much to say to give credit to when it comes to games.

MS has every oppurtunity to prove everyone wrong. As an X1 owner, and for the sake of everyone who brought an X1, and as a consumer, I sure as hell hope they do bring something awesome to the table soon. Hardware is cool, but not awesome. None of their currently announced games are likely to be that awesome. Fun maybe, but far from the big top tier games which really stand out in a big way. Right now, all MS has on ti's plate is a bunch of mid-tier titles. The kind of titles that people dismiss as relevant on PS because they don't bring in the sales. Quite literally, the most exciting thing MS has right now is that they may end up showing off a new tech which could bring some changes to game design....but they're doing it in a IP that probably isn't going to light up the charts.

While I'm all for new tech, a good demo of that tech doesn't get me that excited about the system itself.

DJustinUNCHAIND3004d ago

Xbox needs more games right now.

*releases ReCore and Quantum Break*

Xbox needs to let their developers take their time.

Forza and Gears released in the Fall. Halo Wars 2 a month ago.

Prior to Uncharted 4, the only PS4 game worth mentioning was Bloodborne, which came out FIFTEEN months prior.

AspiringProGenji3004d ago (Edited 3004d ago )

There was not much on either console tbh. BB stayed as the best exclusive this gen critically. "Fifteen" moths after PS4 came is not that long. It was only a matter of time for Sony to start pumping content. I'm glad it took much less than PS3 did

Sparta073004d ago

Xbox needs more games right now.

*releases ReCore and Quantum Break*

😂 And how did they do?
Not very well. Probably the worst games on xboxone.

Xbox needs to let their developers take their time.

Forza and Gears released in the Fall. Halo Wars 2 a month ago.

So you proved everyone right.
The only games Microsoft has that's remotely good is gears, forza and halo. ( halowars not that good ) but at least it has halo on the title🤗
Plus also on pc 😏

Prior to Uncharted 4, the only PS4 game worth mentioning was Bloodborne, which came out FIFTEEN months prior.

Lol, really!? Wow!!! 🙄
You mentioned Xbox has QB and record one of the worst games ever but PS4 had nothing before UC4!? Sure buddy 🤣

Z5013004d ago

Took the words right outta my mouth.
Talks about something not worth mentioning BUT mentions Recore. Hahaha! These guys are delusional.

DashArrivals3004d ago

LOL and you think Recore and Quantum Break are worth mentioning. Terrible games. Critically panned

Chris123004d ago

You never even played them, you hardly have time for your PS4 with all the time you spend trolling Xbox on here.

guyman3004d ago (Edited 3004d ago )

"Prior to Uncharted 4, the only PS4 game worth mentioning was Bloodborne, which came out FIFTEEN months prior"

Funny how you needed to mention QB and recore before this "statement".. 2 forgettable games, which arent really worth mentioning

Ratchet and clank and until dawn were fantastic and came out before Uncharted 4

Yui_Suzumiya3004d ago

Don't forget The Order 1886 too.. anyone have a problem with it? Fight me xD

+ Show (1) more replyLast reply 3004d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 5h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 1h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon18h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 23h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 23h ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 12h ago (Edited 1d 12h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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