Our own world is vast and has parts that we've yet to explore, but does every video game world require an open world experience? Andrew McMahone from The Nerd Stash tackles the Open World topic in video games.
"First-person roguelikes like Gunfire Reborn and Roboquest can be quite fun when done well. Another such game is MythForce, which comes from Beamdog, the developer that brought Baldur's Gate 1 and 2 to modern platforms (while mostly ditching the co-op). MythForce features cartoon-like visuals and a fantasy theme, making it quite different from most of its peers. It will soon reach its "final form" via the upcoming Version 1.2 update," says Co-Optimus.
TSA explore the themes of loss and acceptance in Tell Me Why.
Cyberpunk 2077 is getting a new update after developers previously stated it no longer would, bringing the possibility of more still to come.
I'm hoping the update fixes their poor FSR 3 implementation, and add FSR 4. FSR 2 looks better than FSR 3 in CP2077 by a wide margin. On my 7900XT I just use XESS if I want to add RT at custom 3K resolutions. Already beat the main game, but half way through Phantom Liberty expansion. I would like to get back to it later on this month.
Ubisoft doesn't believe in that mantra
Metro: 2033 was one of the most atmospheric games I have ever played and it was also extremely linear.
Same can be said about Multiplayer yet we are stuck with it being forced or added on .