Screen Play writes:
"Recently I read with interest the comments of film producer-turned-game producer Todd Eckert (Control, a Joy Division biopic). He described his interest in letting players stylise their game experience through character customisation. He talked about customising a character in an emotional way rather than changing hats or clothes. He used a cop as an example, and in his example you could customise him as, say, a not-entirely-honest cop.
This is the kind of character customisation that has been considered the high aim of traditional role playing games for years. In Dungeons and Dragons, and many more complex games, the idea is to create a character whose flaws and quirks are as important as their skills and capabilities.
It's through these character elements that the story hooks can be found, and drive the plot in different and more interesting directions."