60°
4.0

Vaccine Review – Xbox One - Any Button Gaming

The basic premise of the title is this, the players character, either Rita O’Connor or Manuel G.P., is trapped in an environment populated with zombies and other nightmarish creatures, the sole objective being to survive this hellish environment with the ultimate goal being to find a Vaccine to rid your partner of a virus slowly consuming their body and likely to cause them to become a member of the undead masses.

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ab-gaming.com
70°

5 Survival Horror Games That Missed the Mark

MonsterVine: "Let’s take a look at five survival horror games that tried to do something special but, for one reason or another, completely missed the mark."

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monstervine.com
90°

The Many Mistakes Commited By Modern Horror Games

Give me hope. Give me fear. Don't give me another walking simulator...

WTMG's Leo Faria: "Sadly, we live in a day and age in which not many horror games are released, and among those the good are few and far between. Sure, we have some good exceptions such as Resident Evil VII, The Evil Within 2, and Detention, but we’re also getting a ton of games completely plagued with lots and lots of frustrating horror game clichés."

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waytoomany.games
Jinger2613d ago

Ugh, too many walking sim jump scare games lately. Hence why I really didn't enjoy Until Dawn. Not only was it bad jump scares, but the butterfly effect thing was pointless. All that changes is who runs out the front door at the end.

lptmg2613d ago

what the hell does Until Dawn have to do with walking sims?

Jinger2612d ago

Because that's all it essentially is. There is barely any interaction

TricksterArrow2612d ago

Or who dies and how they die much before that... In other words, the system working properly.

Fist4achin2612d ago

How about turning them into action shooters with tons of ammo at your disposal and your character an unstoppable bullet magnet...

lptmg2612d ago

it's there in the article, last topic

60°
4.0

Vaccine Review (Switch) | Nintendo World Report

"Vaccine fails to be competent as a rogue-lite as well. Nothing carries over upon death. The randomized manor never really changes significantly. The rooms, weapons and enemies you’ll find remain the same on each run. Each failed run feels like a waste of time. Luckily, most end well before the game’s allotted 30 minute time limit thanks to the unfair difficulty. But even with the short runs there’s not a lot to make you want to come back."

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nintendoworldreport.com