360°

GPU-Based Procedural Placement in Horizon Zero Dawn

​Jaap van Muijden describes the GPU based procedural placement system that dynamically creates the world of Horizon Zero Dawn around the player.

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guerrilla-games.com
3035d ago Replies(1)
Liqu1d3035d ago

This seems to work pretty well, I wonder if more games will use this technique.

Timesplitter143035d ago (Edited 3035d ago )

Unity mentioned in its GDC presentation that they are making a system where neural network AIs will procedurally assist level artists in creating terrain, forests, etc.... so I'm guessing it'll become a common practice in the near future.

One thing I'm worried about, though, is that it'll start becoming very noticeable when something was procedural and when something was hand-crafted, once this feature becomes widely used. It's a very 'quantity-over-quality' ; kind of approach, which I'm not a huge fan of

Eonjay3035d ago

I think you are describing something different. What you are describing is procedural creation.... like instead of having a human artist, you have a computer artist. Neither of these methods are the same as procedural generation you know of from a game like No Man's Sky. Horizon and the Unity methods are both definite level structures. where as one is just generated based on some algorithm. At least, this is the way I understand it.

Timesplitter143035d ago

All of those things are different flavors of procedural generation. NMS is almost fully procedurally generated, but HZD and Unity's tools use procedural generation to complement the level artists' work (instead of replacing it completely)

Wallstreet373035d ago

This has so worked well for them. I love Horizons open world and how dense it is with enemies all around compared to other rpgs games where your running for miles to fight the same, few enemy characters. Horizons open world is IMO the best open world I've played.

phoenixwing3035d ago

I agree on that front. I run into creatures and robots all the time. They're not respawning annoyingly as the same sets of creatures yet they create a sense of a dense world. I think guerrilla games has provided somewhat of a mini breakthrough for the open world genre with this type of rendering.

mogwaii3035d ago

The same enemies respawn in the same spots all the time!

Pintheshadows3035d ago

They don't actually Mogwaii. Usually what happens is you'll go to a shellwalker site, and they'll be flanked by Watchers. Then, if you go back again, they'll be flanked by Longlegs. And if you go back again it may be Sawtooths and Longlegs. Or, on one occasion, a ravager, 3 shellwalkers, 2 longlegs, and some watchers. All at the same site.

It is pretty cool. The weather disguising loading areas is excellent as well. Very smart.

WickedLester3035d ago (Edited 3035d ago )

I love the world. I just wish I could interact with it more. The Witcher 3 spoiled me in this regard. You can go into virtually every building in Witcher 3. You can submerge and explore under water. You can interact with more random objects too. Horizon is way more restrictive in this regard.

Wallstreet373035d ago

That is definitely one of its few down falls. That and the water animations and lack of physics.

nowitzki20043035d ago

They are both really special games. I like Witcher 3 a bit more. The variety in the world, characters, enemies, quests, etc. was really amazing in Witcher 3.

goathouse7743035d ago

This is a lot of technobabble to me -- what's the takeaway? How is this different than what other developers do?

zivtheawesome3035d ago

the tech is that while other developers are putting all the objects in to the game directly, GG with the help of specified algorithms and parameters calculate the location of objects, which free's up a lot of power to use.

goathouse7743035d ago

Thanks for the comment. I guess I already sort of got that part of it -- more just wondering how using math to decide where a tree (or series of trees) goes, is any more efficient than an artist dictating that beforehand.

Pandamobile3035d ago

It doesn't really free up power on the console, it frees up manpower during development. None of this is really happening at run-time. It's part of Guerrilla's terrain decoration pipeline when authoring the game, they input some hand painted maps that define which areas should have biome characteristics. And because the placement of the world geometry (plants, trees, rocks, etc) is applied to the world based on some defined parameters, a few artists can create huge areas of the world.

Most studios that do open world games have something like this already for adding density to the world, the key difference here is that Guerrilla opted to use GPU resources to speed up some of the processing at author-time.

goathouse7743035d ago

@Pandamobile Thanks for the explanation!

zivtheawesome3035d ago

@Pandamobile
i am pretty sure it does free up some power actually. also makes the size of the game much smaller.

Timesplitter143035d ago (Edited 3035d ago )

It doesn't "free up power"; it saves time.

Instead of having level artists place everything in the game manually, a script places them procedurally. But in the end it requires the same amount of resources when the game is running. This is a step that is made before they actually build the game for release

The "GPU" aspect of it means that instead of making a level-generation script that is run on a CPU (like they normally are), the script is run on the GPU, which is much faster at executing simple-but-massively-parallel tasks

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gbsrnctaln3035d ago

Why call Van Muijden a Jap? Seems awfully racist.

mogwaii3035d ago

Would calling an american a yank be racist?
Would calling an australian an aussie be racist?

G20WLY3034d ago (Edited 3034d ago )

No, and I'm totally with you on this, but the media would never dream of calling a man from Pakistan and Paki, because that IS deemed racist. I've never been able to work it out either. Turkish turks, Swedish Swedes, British Bits, yet abbreviation certain nationalities is 'racist', smdh.

I guess this guy is pointing out you should either do it for all or do it for none. This is why racism is a pain in the arse - people get carried away with it and start hunting for something to be offended by.

Btw, can I call you 'mog' for short? ;^P

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140°

Nintendo president apologizes for Switch 2 shortages

Nintendo president comments on the situation with Switch 2 stock and apologizes for shortages.

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nintendoeverything.com
jznrpg1d 14h ago

I might get one in a couple years but I’m in no hurry. Nothing at launch I want to play.

GotGame81820h ago

60 fps Switch games with higher resolution makes it worth it to me.

badz14919h ago

you basically has no choice because it only has old games with ONE new exclusive and a scummy paid demo. old games are all you have and you fanboys are eating it up and let Nintendo get away with this.

PRIMORDUS1d 11h ago

If there are no shortages then why can't we just easily order a Switch 2 online, from Best Buy, Target, Newegg, Amazon etc. No shortages means we can get it by any means, online or in store.

kindi_boy13h ago

move your ass to the nearest Target or Best Buy and you'll find a lot of them.

shinXseijuro1d 13h ago

Maybe there’s shortages in Japan ? But they’re pretty much available lol

shinXseijuro1d 13h ago

But hey saying that creates more hype right !

Good-Smurf23h ago(Edited 23h ago)

There isn't one in US, I saw plenty posting pictures of it many stores in still have plenty in stock.
This is just them referring to stock situation mostly in Japan.
Sounds like he low key also spreading FOMO pressuring people to go out and buy one for no good reason?
It's not exactly flying off the shelves here in Thailand though, there's basically no real hype here at all other than the fanboys lining up for it the first few days.
You can easily order one right now in Thailand from all the official authorized stores, not out of stock at all.
The price of 17800 THB or around 550 USD here for a standard SKU and high game prices probably has a lot to do with it.

badz14919h ago

the standalone Switch 2 is more expensive than the PS5 slim in Malaysia and just $2 cheaper than the Disc PS5 Slim. what a rip-off

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60°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com