Open-ended worlds aren't anything new to today's video game landscape. Grand Theft Auto and Crackdown have both showed how great this genre of action games can be, so it's disappointing to see Mercenaries 2: World in Flames fail to reach the high expectations that were lauded before release.
Right off the bat, players will encounter the horrible voice-acting that plagues the entire experience. Not only does it encourage you to play the game on mute, but it kills the possibility of enjoying the campaign – or whatever you call the terribly boring single-player storyline. From the onset, the storyline lacks any exciting motivation to continue forward and explore the plot.
Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports can cost companies a Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports are inexcusable.
There are oh, so many sequels in video games these days. We've got eight games that we wish would get a follow up.
I cant agree with a lot of games on this list. Far, far more deserving entries - which I wont go into now. All I will say is Blast Corps U...I can dream, cant I?
The Darkness games are among my favorite games of last gen. Both were very unique in their own ways. I'd love to see a third iteration though I doubt it'll happen.
Folklore 2 would be nice as well.
Well apart from Jak and Daxter the rest are total crap and I for 1 are glad there was no more of that crap, now if you want to talk about Heavenly sword and Medievil now thats 2 that should have another go at this gen
All publicity is good, right? Well, not always. Here's a look at a few of the best (and worst) publicity stunts for games.