After over three years of development, Mythic Entertainment last week officially launched its latest MMO, Warhammer Online: Age of Reckoning. The game represents a considerable investment into the Blizzard-dominated MMO space by parent company Electronic Arts -- not to mention a strong vote of confidence in Mythic, which was allowed numerous development delays.
The game was released with few hitches, so few in fact that Mythic believes Warhammer can claim the smoothest MMO launch to date. Of course, far after the launch period has passed, Mythic will still have to content with the World of Warhammer behemoth, a game to which some MMO players say Warhammer is not distinct enough. But Mythic is confident in its "realm versus realm" mechanic of large-scale player warfare, which it debuted in its 2001 MMO Dark Age of Camelot.
Gamasutra caught up with Mythic co-founder and GM Mark Jacobs the day after launch to discuss the release, the state of the MMO market today, and why he's "not afraid of WoW." Also on tap are amusing anecdotes about the rogue UPS truck that took down Dark Age of Camelot, and the eerie parallels between Mythic and Funcom in 2001 and 2008.