Glixel: "Burch plays Aloy, a futuristic cavewoman and Horizon’s central protagonist. It’s the biggest role of her career – a lot of studio time goes into a massive open-world – but more importantly, Ashly doesn’t underestimate what it means to be 26 years old and trusted with a brand new franchise and an elusive, complicated female lead. We caught up with her and talked about that responsibility, as well as Sailor Moon and her admiration of Mass Effect voice actress Jennifer Hale."
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!
Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.
I really like Aloy a lot to be honest. She is a character that I care about. Way back then in 90s for me, it was golden age of entertainment and the most balances media ever since.
My favorite female characters was Sarah Conor, Ripley and Princess Mononoke back in 90s. And today, they are still my favorite.
The writer of HZD described Aloy this : "She sort of arose out of the world we were developing. There was no one-for-one reference point. But certainly some things were influences: Nausicaa, Princess Mononoke, the Studio Ghibli heroines, and other strong women action heroes like Ellen Ripley or Sarah Connor. It felt like she became her own characters, though."
I am a little disappointed in Ashly regarding Aloy compared to how she did in Life is Strange as Chloe.
I find Aloy and many of the characters in Horizon to be quite boring and 1 dimentional. The best character is actually the open world. Amazing work on that. and the gameplay is so fun i just love shooting metal dinosaurs