150°

Princess Zelda’s Voice Actor Has Been Revealed In Zelda: Breath Of The Wild

The voice actor behind Princess Zelda has been revealed in The Legend of Zelda: Breath of the Wild, the first main Zelda title that features voice acting. Her name is Patricia Summersett, who’s known for her voicework in a number of other video game series – including Ubisoft’s Assassin’s Creed, Rainbow Six and For Honor. Summersett is a fan of video games herself and says she’s looking forward to playing through the latest Zelda game on her new Nintendo Switch console.

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mynintendonews.com
JCW20052971d ago

Still feels off and wrong having a English voice acted Zelda game, i want Hylian dammit.

nitus102971d ago (Edited 2971d ago )

I have not played the game so I cannot comment on her voice acting.

I have watched Anime and can understand a few words of Japanese although I predominately rely on good subbing. What is interesting is when that same Anime is dubbed into English. Sometimes the dubbing is excellent in that the voice acting is on par with the Japanese voice acting which makes watching and listening to me a pleasure and at other times the dubbing is so cringeworthy or not in keeping with what the original Japanese tonal voicing was (eg. gravel voice, whining voice, soft/loud/strong voice) that I actually switch back to the original Japanese with subbing.

Of course, all of what I have said is subjective but if you, as an English speaker are listening to a game, movie or play the overall impact of the show on you, will be the voice acting and how closely that type of voice fits the character. This equally applies to whatever language the character is actually speaking, tone and emphasis are essential in getting across information to a person who is watching.

Bathyj2971d ago

I didnt realise they had voice actors. I thought everyone in Hyrule was a mute.

ReesesPuffs2971d ago

They just included voice actors in this entry but to me it feels out of place. Not because the series doesn't have potential for incredibly voiced sections, but the fact that what is there is hit or miss.

Kosic2971d ago

I disliked her voice. When ever she'd speak I was telling her to shut up. It was a whining, weak as, hallow emotionless voice.

Even when she argues with her father about her training. She was a push over mouse arguing against a giant.

It was just a boring mess.

190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto3d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos2d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn3d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris2d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)

An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!

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prankster101.com
70°

“We Are Currently Massively Overexposed And Massively Underprotected," Says Alix Wilton Regan

Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.

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thegamer.com