Nintendo is fixing the mistakes of the past, but is it fast enough to stay relevant and maintain the gaming audience? Or will history repeat itself?
Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.
Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.
Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄
If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.
So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.
I'm in a "wait and see" state with the Switch. The concept is exciting to me, but I want to know that my excitement will last well into the console's life.
Everytime Nintendo looks like they learned something and take a step forward, they continue to repeat their shortcomings and take three steps back
I don't believe they're learning, or adapting fast enough
this is a very aggressive and very quick and unforgiving Market, you're talking about technology here , this is something that changes so fast and so rapidly that when you make a new platform you have to have all your t's crossed and I's dotted simply because it's going to be years before they release another so they cannot simply just make a series of mistakes and think they could slide for years
I actually believe in regards the hardware Nintendo actually got it right and really well I believe Nintendo's only problem is how they decided to prevent this by calling it a Home console with they've actually done was marketed themselves to be a competitor to PlayStation 4 and Xbox One leaving people endlessly comparing the devices which actually doesn't leave this device and a great light it actually just makes it look lesser.
I believe your bath bed would have been to Simply Market towards their strength which is handheld and simply accept that this is the most powerful handheld and marketed as such.
It is a competitive market and regards to mobile and I believe that they would have had their best bat letting Gamers know that this is the best portable device.
By continuously calling it a Home console they might be confusing gamers into thinking that the dock is something else similar to the Wii U sequel or something like that.
People are going around saying that the switch is going to fail because it's not going to get third-party support in regards to PlayStation 4 and Xbox One games, well why on Earth did Nintendo put themselves in a category to fail?
Were people asking for PlayStation 3 and 360 games on the 3DS?
They reap what they sow I think it's an amazing idea for them to have their portable be able to play on the television because I think the best bet for them financially right now is to step away from the dedicated Home console market and move themselves towards exclusively on the portable Market.
Regardless of where you're playing this portable or how you have this portable attached to the television, it is still a portable and I believe maybe it should have been marketed as such because these comparisons might end up hurting the system far worse then Nintendo might have intended.
I think 1 of their biggest problem right now is simply just perception.
In some ways they are learning and in some other ways they aren't.
Ways they are learning- Unified Account system, universal charging solution (USB C), Improved Online infrastructure, Slick and snappy (fast) UI for Switch (wii u had a slow UI), Basic Controller options (Pro is made useful in all games instead of being locked out like in Wii U games ), Staggered Release Schedule (spacing out releases so we have something new more often all yr long..should be even better once 3rd party fills in the roster), Vastly Improved Advertising, Better Product awareness and messaging. Inexpensive Dev kits, Easy to develop for, Motion Controls aren't shoehorned in every release just games built for them (Arms, 1-2 Switch), No Gamepad that overprices the Console (Nintendo should be able to do good price drops as needed)
Ways they aren't learning- Voice chat through an Smart device APP, 32 GB of built in Storage instead of at least 128 GB, No Apps at launch (not a big problem as long as it does come soon), No External HDD ability at launch, No VC at launch (hopefully some info soon), Slow leaks of Information people want to know before launch, 1-2 Switch should be a pack in game to Demo the Joy-cons or Bundle it with the Joy-Cons.
There are some concerns but because we don't know what goes on behind the scenes I left out 3rd party support. Its pretty obvious (based on interviews) that many Publishers are waiting to announce titles. They wanna make sure Switch sells.. I am sure we will revisit this same Topic down the line and hopefully 3rd party vastly improves with Switch. Nintendo should offer bundles with AAA 3rd party titles (this could insure decent sales of key titles that may get overlooked due to Nintendo's games)
One of Nintendo's strengths in their competition against Sony and Microsoft is their game library. Many people still have fond memories of Nintendo but had to switch to PS or Xbox; so Switch should def work hard on the virtual console