100°

Nintendo Is Learning, But Is It Fast Enough?

Nintendo is fixing the mistakes of the past, but is it fast enough to stay relevant and maintain the gaming audience? Or will history repeat itself?

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Player3Podcast3035d ago

I'm in a "wait and see" state with the Switch. The concept is exciting to me, but I want to know that my excitement will last well into the console's life.

Skaymore3035d ago

Seems to be a pretty common opinion. For me I'm all in as I would be with any nintendo console, just because I love their first parties so much

3034d ago Replies(1)
PhoenixUp3035d ago

Everytime Nintendo looks like they learned something and take a step forward, they continue to repeat their shortcomings and take three steps back

_-EDMIX-_3034d ago

I don't believe they're learning, or adapting fast enough

this is a very aggressive and very quick and unforgiving Market, you're talking about technology here , this is something that changes so fast and so rapidly that when you make a new platform you have to have all your t's crossed and I's dotted simply because it's going to be years before they release another so they cannot simply just make a series of mistakes and think they could slide for years

I actually believe in regards the hardware Nintendo actually got it right and really well I believe Nintendo's only problem is how they decided to prevent this by calling it a Home console with they've actually done was marketed themselves to be a competitor to PlayStation 4 and Xbox One leaving people endlessly comparing the devices which actually doesn't leave this device and a great light it actually just makes it look lesser.

I believe your bath bed would have been to Simply Market towards their strength which is handheld and simply accept that this is the most powerful handheld and marketed as such.

It is a competitive market and regards to mobile and I believe that they would have had their best bat letting Gamers know that this is the best portable device.

By continuously calling it a Home console they might be confusing gamers into thinking that the dock is something else similar to the Wii U sequel or something like that.

People are going around saying that the switch is going to fail because it's not going to get third-party support in regards to PlayStation 4 and Xbox One games, well why on Earth did Nintendo put themselves in a category to fail?

Were people asking for PlayStation 3 and 360 games on the 3DS?

They reap what they sow I think it's an amazing idea for them to have their portable be able to play on the television because I think the best bet for them financially right now is to step away from the dedicated Home console market and move themselves towards exclusively on the portable Market.

Regardless of where you're playing this portable or how you have this portable attached to the television, it is still a portable and I believe maybe it should have been marketed as such because these comparisons might end up hurting the system far worse then Nintendo might have intended.

I think 1 of their biggest problem right now is simply just perception.

Skaymore3032d ago (Edited 3032d ago )

Good points. Maybe they don't think they could justify a 300 dollar price point when advertising it as a portable, also the games are 60 dollar console experiences which I think they want to make clear

_-EDMIX-_3032d ago

But they still could

I believe the $300 Mark is grossly overpriced and I believe they should have only had it as maybe 250 bundled with the actual accessory and they should have had a version that didn't have the accessory at 199.

I think even if they were to have the accessory bundled at 299 while having it not bundled at 250 still would have been fair if you consider like you said they're offering the console as well as the portable experience simply because all of their development teams will be working on the platform anyway ( in theory)

I think it was a very bad idea to Market this the way they have they could have been better off if they just simply just said hybrid to sell to the point that the user is getting both experiences instead they've not put themselves in a situation where they're going to continuously get compared to PlayStation 4 and Xbox one which is actually always going to make the device seem lesser to Consumers.

I just think this company after the Wii u could have had a very easy route and marketing this device and they chose a very stupid decision.

Instead they've chosen to Market this against two devices that are receiving the bulk of third-party support are more powerful and are also cheaper I just don't see this ending well if this company continues to Market it this way I hope that they come to their senses and begin marketing it more towards its actual core demographic because these comparisons won't stop if the company keeps trying to pretend it's in the same ballpark as the other two platforms what happens when Red Dead Redemption 2 releases and people are asking where the switch version is? Better yet what happens during E3 or even Gamescom at Germany when games are going to be announced the majority of which most likely will not be on this platform? The 3DS and the PlayStation Vita never had this issue because they were never trying to be marketed as being equivalent to the current home consoles.

Shadow of war was just announced and there's a bunch of people on Reddit neogaf and even on here that are asking and even trolling where the switch version is do they think that this is going to help them every single time a game and now gets that now they now get to get brought up as a company not having the game? This actually would have never happened if they addressed and specifically made clear that they're not even in the same Market but now it makes it seem as if they are in there simply just a crappy Home console and I think that's a terrible approach.

jaymacx3034d ago

In some ways they are learning and in some other ways they aren't.

Ways they are learning- Unified Account system, universal charging solution (USB C), Improved Online infrastructure, Slick and snappy (fast) UI for Switch (wii u had a slow UI), Basic Controller options (Pro is made useful in all games instead of being locked out like in Wii U games ), Staggered Release Schedule (spacing out releases so we have something new more often all yr long..should be even better once 3rd party fills in the roster), Vastly Improved Advertising, Better Product awareness and messaging. Inexpensive Dev kits, Easy to develop for, Motion Controls aren't shoehorned in every release just games built for them (Arms, 1-2 Switch), No Gamepad that overprices the Console (Nintendo should be able to do good price drops as needed)

Ways they aren't learning- Voice chat through an Smart device APP, 32 GB of built in Storage instead of at least 128 GB, No Apps at launch (not a big problem as long as it does come soon), No External HDD ability at launch, No VC at launch (hopefully some info soon), Slow leaks of Information people want to know before launch, 1-2 Switch should be a pack in game to Demo the Joy-cons or Bundle it with the Joy-Cons.

There are some concerns but because we don't know what goes on behind the scenes I left out 3rd party support. Its pretty obvious (based on interviews) that many Publishers are waiting to announce titles. They wanna make sure Switch sells.. I am sure we will revisit this same Topic down the line and hopefully 3rd party vastly improves with Switch. Nintendo should offer bundles with AAA 3rd party titles (this could insure decent sales of key titles that may get overlooked due to Nintendo's games)

Skaymore3032d ago

I hope third party improves. And nice u mentioned some improvements that I left out

Jared8Randall3033d ago

One of Nintendo's strengths in their competition against Sony and Microsoft is their game library. Many people still have fond memories of Nintendo but had to switch to PS or Xbox; so Switch should def work hard on the virtual console

Skaymore3032d ago

Yea, they absolutely should implement it soon. Especially if they could add Wii U games so people could play games on the console they skipped on

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350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai1d 4h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot1d 7h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK1d 5h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack1d 3h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro1d 7h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv721d 6h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro1d 3h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac23h ago

$10 says it'll have the stolen artwork on it lolol

dveio1d 6h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto1d 6h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack1d 3h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

1d 6h ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused6d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon5d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack8d ago

NOooooooooooooooooooooo....... ..............

mkis0077d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.