PSX Extreme writes: "As of late, TNA's popularity is quickly rising, thanks to a roster of AAA wrestlers many of which are easily recognizable. With that, it's no surprise that we have our first TNA videogame, as it was only a matter of time until the wrestling license was slapped on a virtual simulation, if you will. Competing directly with THQ's mega SmackDown series, Midway is behind this license, and while we reported good things at E3, the end result is a product that has a ton of potential, but falls short of it thanks to a horde of minute issues.
When I first played TNA Impact at E3, I actually thought it was a rather solid game based on the time spent with it, and based on the fact that what I was playing was also an incomplete build. I saw issues with clipping, such as wrestlers falling through the mat and freezing, but I thought to myself that 'it's just symptoms of an incomplete build, nothing uncommon'. I had given TNA the benefit of the doubt, but it looks like I made the wrong call here."