130°

Detroit: Become Human Director David Cage Talks About Long and Painful Process of Writing His Games

David Cage talks about writing his games, and explains why the process is long and painful, including Detroit: Become Human.

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dualshockers.com
feraldrgn2675d ago

Hope he didn't fill his story with cliches again, hope he's improved with his writing in general.

Fishy Fingers2675d ago (Edited 2675d ago )

Here's hoping. The writing has actually got progressively worse since Indigo Prophecy IMO and most hype is driven by the graphics.

Do like what they've shown of Detroit thus far so here's hoping he can nail both.

Legatus2675d ago

Looking foward to this game. I hope it's amazing as the Heavy Rain was.

70°

How Hidetaka Miyazaki Made 'Elden Ring: Shadow of the Erdtree,' His Biggest Expansion Yet

FromSoftware president Hidetaka Miyazaki on the company's newest release — and what he's excited for next.

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rollingstone.com
120°

‘I have always felt the world was a harsh place’: Miyazaki on why he may never stop making games

As Elden Ring’s much-anticipated final expansion is released, its designer gives a glimpse into how he crafts his harsh, beautiful, rewarding gameworlds

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theguardian.com
Abear219h ago

Isn’t this is how most PC users feel? That is why they have their head far up a motherboards socket, they fear the world and escape to 0’s and 1’s; thank god for nerds who fear outside or we wouldn’t have games /s

anast2m ago

Too much self-depreciation for too little humor.

150°

PlayStation’s Bluepoint Games is still working on an original title

“Everything takes time,” says studio’s technology head. “We are committed to sharpening our skills!”

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videogameschronicle.com
jznrpg1d 5h ago

I’d rather devs took their time instead of trying to kill themselves trying to meet strict deadlines. Games end up better that way.

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