DSOGaming writes: "Rogelio Olguin, who is an Environment Texture Artist/Shader at Naughty Dog, has been experimenting with Epic’s engine and has recreated a scene from Half-Life: Black Mesa in Unreal Engine."
Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.
IO Interactive is doing their own showcase this Friday and have revealed what is in store.
I remember how Neil Drunkmann joke around in Twitter about how he asked Valve to let him and NaughtyDog do Half Life 3 since they haven't release it for more than a decade.
One day I hope naughty dogs would make a PC game utilizing every ounce of power from PCs. The end result would be a sight to behold.
Downvote all you want but I'm honestly not that impressed at all. The lighting totally kills it! I mean, on the physical level they look similar enough but the original was way more darker and grungy...how is making it all clean and bright and safe looking with totally different lighting a "recreation"?
Don't get me wrong, the actual work is great! Everything is very detailed and the scene is very well done. To me though a recreation needs to be that...recreating a scene. Making the scene look completely different isn't a recreation. You can't give me a dirty brown football and tell me it's a recreation of a clean white soccer ball.