DSOGaming writes: "Rogelio Olguin, who is an Environment Texture Artist/Shader at Naughty Dog, has been experimenting with Epic’s engine and has recreated a scene from Half-Life: Black Mesa in Unreal Engine."
Right before the full reveal of Warframe 1999 at TennoCon, we chatted with Ben Starr about the responsibility of stepping into such a huge franchise.
Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.
Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.
I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.
A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.
Another shooter? Yawn. Thought the prevous concept looked more fantasy.
Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.
I remember how Neil Drunkmann joke around in Twitter about how he asked Valve to let him and NaughtyDog do Half Life 3 since they haven't release it for more than a decade.
One day I hope naughty dogs would make a PC game utilizing every ounce of power from PCs. The end result would be a sight to behold.
Downvote all you want but I'm honestly not that impressed at all. The lighting totally kills it! I mean, on the physical level they look similar enough but the original was way more darker and grungy...how is making it all clean and bright and safe looking with totally different lighting a "recreation"?
Don't get me wrong, the actual work is great! Everything is very detailed and the scene is very well done. To me though a recreation needs to be that...recreating a scene. Making the scene look completely different isn't a recreation. You can't give me a dirty brown football and tell me it's a recreation of a clean white soccer ball.