190°

Naughty Dog's environment artist recreates Half-Life: Black Mesa scene in Unreal Engine

DSOGaming writes: "Rogelio Olguin, who is an Environment Texture Artist/Shader at Naughty Dog, has been experimenting with Epic’s engine and has recreated a scene from Half-Life: Black Mesa in Unreal Engine."

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dsogaming.com
Kaneki-Ken3026d ago

I remember how Neil Drunkmann joke around in Twitter about how he asked Valve to let him and NaughtyDog do Half Life 3 since they haven't release it for more than a decade.

subtenko3025d ago

They should do this but add guerrilla games into the mix. 3 devs, 3 half lifes. So I guess technically is 1.5 lives, the amount of kids people have

3025d ago
riibhu3025d ago

One day I hope naughty dogs would make a PC game utilizing every ounce of power from PCs. The end result would be a sight to behold.

andrewsquall3025d ago

Yet it wouldn't really be when there is always going to be a demographic that need to still be able to run the game when it comes to PC.
For instance, Naughty Dog and their game engine on PS4 exclusives, they get to make their games catered exclusively to the GDDR5 architecture from the moment of conception all the way to release. On PC they are already losing this advantage as the game would more than likely have to support graphics cards and processors from 8 years ago too like DDR3 GPUs.
So now they are left wondering do we have to dumb down our 10 years in advance animations so the game can be released on older PCs too or will we dumb down something else that we are normally proud of.

OoglyBoogly3025d ago (Edited 3025d ago )

"the game would more than likely have to support graphics cards and processors from 8 years ago too like DDR3 GPUs."

Not necessarily. While that's not a bad thing to have look at the likes of Crysis when it came out. They didn't really care if you had a slower PC. They BUILT that game for high-end hardware. Sure it could run on lower settings but it looked like trash in comparison and not what they envisioned.

Plus an 8 year old processor and/or GDDR3 powered GPU isn't really expected to run any newer games these days anyways. No one is really building their AAA title with the Core2Duo and 8800GTX in mind.

So yeah, while I know Naughty Dog isn't doing this (and never will most likely), it's not like games that are made to be "cutting-edge" somehow automatically fail or won't run for most people.

Not to get all technical but you have to keep in mind the power of PC's today as well. I can get a used AMD 290/290X practically anywhere and a decent quad-core Intel pre-built Dell or something that's off lease on eBay all for like $250-300. A system like this (despite it's price), on the technical level, is like 3-4x faster than even the PS4. Similar systems like this could technically run a game like Uncharted 4 with 2x the graphics (at least) and isn't going to break the bank. So yeah, PC could stand to get a really nice "wow" level game. Though I would argue that on some levels we already do. Think Star Citizen or games like The Division with max settings. Those are really purrrrty games...

riibhu3025d ago

The only thing that would stop naughty dogs from making a PC game is naughty dogs themselves.
And buddy just imagine, if these guys can make a game like uncharted and last of us on a ps4 then wonder what they can do on PC without any limitations over hardware.

Yohshida3025d ago

Remember Crysis? Hell yeah!

riibhu3025d ago

Oh yeah. Crysis is the epitome of what a PC is capable of. I wonder though now that crytek is gone who will make a PC game with the level of graphical details that crysis had at its time of release.( Star citizen maybe but who knows when that game will release).
What this generation lacks is a proper PC game like crysis.

3025d ago
OoglyBoogly3025d ago

Downvote all you want but I'm honestly not that impressed at all. The lighting totally kills it! I mean, on the physical level they look similar enough but the original was way more darker and grungy...how is making it all clean and bright and safe looking with totally different lighting a "recreation"?

Don't get me wrong, the actual work is great! Everything is very detailed and the scene is very well done. To me though a recreation needs to be that...recreating a scene. Making the scene look completely different isn't a recreation. You can't give me a dirty brown football and tell me it's a recreation of a clean white soccer ball.

150°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B22h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan15m ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

Santouryuu3h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein1h ago(Edited 1h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall1h ago(Edited 1h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan19m ago(Edited 13m ago)

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan27m ago(Edited 20m ago)

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

leahcim48m ago

please bring Ori to Playstation!!!!

T_T

90°

Hi-Fi Rush Developer Tango Gameworks Reveals New Logo, Working On Unannounced Action Game

Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.

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twistedvoxel.com
robtion7h ago

Hopefully they do a new The Evil Within or something similar to that.

160°

IO Interactive Reveals Their IOI Showcase Lineup

IO Interactive is doing their own showcase this Friday and have revealed what is in store.

Obscure_Observer17h ago

Looking forward to 007 and Project Fantasy!

Garethvk16h ago

Hopefully it's good..I still miss E3.

repsahj14h ago

I'm also excited to see Project Fantasy.

Garethvk14h ago(Edited 14h ago)

It may be interesting.
I am curious about their decision to do their own show.