The Total War series can be a little off-putting at first glance. The grand idea is a marriage between a turn-based settlement-building campaign map (think Civilization) and real-time land battles (think Command & Conquer). To win, the player must dominate, by force, the largest amount of the map. The series is also steeped in history; each aspect, from units to buildings to characters are extensively researched and recreated. And that is Total War in a nutshell. Well, that was Total War in a nutshell. You see this time things are slightly different.