Video games can get real lazy in their storytelling, falling back in clichés we’ve experienced a thousand times before. Clichés so well-worn and familiar, in fact, that you can probably guess what’s going to happen before it occurs. These are the absolute worst clichés in video games – you know, the ones that really need stop, like, right now.
Many games have come and gone as gaming began its illustrious history in this world. So let's talk about the top 100 video games of all time!
CGMagazine narrowed down some of the best reviews of the year to name our top 10 games, and ultimately CGMs Game of the Year 2024!
Batman: Arkham Asylum's powerful intro paves the way to an excellent gameplay experience, even almost 15 years later.
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A game should tell the story well, and that involves using the cliché/tropes effectively while working with your original idea.
Or.. you could just stop playing games and let others enjoy it. :/
>Whatculture
Oh boy, this is gonna be a doozy.
Edit 1: Just started and 10 is already just plain dumb. Death in games has been going on for ages and it often serves a distinct purpose. It can be overdone, sure, and you can argue that. But... to boil it down to "kill the cutie"? That's not near as common as people think, especially these days.
Edit 2: Number 8 is just plain nitpicky and generalizing. Sometimes that's pointless, sure, other times not so much.
Edit 3: Uh... backtracking? The moment you can't go back to get something you forgot or were driven forward on a linear path people complain they're playing a "corridor" game too, so... idk man, pick your poison there.
Edit 4: They just said a Resident Evil boss mutating makes no contextual sense. I'm so done and we're not even half done yet.