Game development is a very lengthy and arduous process. It requires skills and patience to come up with a good and engaging game. However, there is one more important thing that determines a good game, and that is console support. The Nintendo Switch, according to developers, boasts ease of programming and use. Because of this, a lot of game developers rave about the new console when it comes to portability and game development.
Razer has revealed their new V3 Line for the Kishi mobile platform.
Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.
Hardware Sales (followed by lifetime sales)
Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)
So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.
Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth
And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.
Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.
No excuse for ports from 2016 or before really the system is so easy to use and to port over, get to it Devs!
Developers love that people will not expect high end visuals from a machine that can't handle them and therefore lower development costs. Developers love making games that look like last gen games but can charge full price for them.
I prefer a game with quantity then quality