240°

Layoffs hit Activision-owned Infinity Ward, Beenox, and others

A number of companies tied together under Activision Blizzard have fallen victim to a round of layoffs that hit 5 percent of the Activision Publishing workforce.

Read Full Story >>
gamasutra.com
boomtube19872687d ago

Of course it was good. Despite IW being best selling console game in 2016 and to the present. Infinityward has been home to the laziest untalented COD developers. They just copied what the last guy did and they did it very bad. The real Infityward died after MW2. What you see now with the studios are novice who do NOT know how to make a multiplayer game. Activision should just close it down. Its Infinityward is the Nokia of Game studios

MVGeneral2687d ago

Can't blame the developers. It's the suits at Activision that push for a yearly release. And the devs are under pressure to make the game different than the other iterations but still stay true to the cod formula.

boomtube19872687d ago (Edited 2687d ago )

@MVGeneral These studios have three years to make a COD u idiot. 3 YEARS. They used to have 2 years. Now they have 3 years. Within that 3 years of development they could have known that this future thing is getting old and boring if they followed the trend, Activision let these studios do what they wanted what ever era they wanted. Bad idea...They wanted future. They should ditch campaign. 3 years work on a MP game would be more than enough time. Since COD is mostly brought over overwhelmingly for its MP. MP is what should be its focus.

joab7772688d ago

That's what happens when you don't live up to expectations and create the biggest selling game of the year...every year...forever...on the same engine...with the same UI...in a setting you probably didn't choose.

Profchaos2688d ago

Guitar hero again. Two under performing cod titles in a row from infinity ward

StrawberryDiesel4202687d ago

Activision have made billions from the franchise and the minute the new game doesn't break records (because we all knew that would happen year after year without any franchise fatigue setting in) they start laying people off. I totally get this is a business but their greed will be their downfall. They are trashing the COD IP and it's gonna catch up eventually. Hopefully these poor bastards find work. This is obviously a cut throat business and working on the years best selling game doesn't even guarantee anything. Pure greed.

Show all comments (15)
120°

War Thunder Devs Apologize for Using Challenger Explosion in Key Art

Gaijin Entertainment, developer of military sim War Thunder, has apologized for using a shot of the Challenger explosion in its promotional artwork.

Read Full Story >>
techraptor.net
romulus235h ago

Things like losing "context" tend to happen when you create your artwork using A.I.

mastershredder4h ago

The slimiest profit mongers of all time are Gaijin. Surprised? Not at all. The apology is about a sincere are their standard asking price. Do it for the least amount (no regard for quality) and sell it for the most profit = Gaijin.

70°
7.5

Star Wars: Hunters Review | GamingonPhone

Vince Zyle writes "Star Wars Hunters is a really fun game! It’s not as good as other Star Wars games like Star Wars Battlefront 2 but coming from a developer like Zynga who worked on very underwhelming and low-quality titles before, this is a major upgrade.

There’s not much objectively wrong with the game aside from the work needed to make visuals smoother during animations. That’s one of the biggest issues at present alongside frame drops that occur from time to time when there’s too much going on which isn’t too bad but certainly noticeable.

In conclusion, Star Wars Hunters is a game for arena shooter fans who are looking for an action-filled game. Some of the other issues will hopefully be ironed out with future updates."

Read Full Story >>
gamingonphone.com
80°

Project CARS 3 could have been called Project CARS Sideways

Slightly Mad Studios founder and former CEO Ian Bell has disclosed that the maligned Project CARS 3 could have had a different name, which could have more clearly signposted the game’s intent.