PSBlog: Its Official! - LittleBigPlanet on shelves 10/21/08!

"For those of you who've pre-ordered and are anxiously waiting, we've received great news from Media Molecule - the game code has gone 'GOLD' and we've started manufacturing the PS3 cases, manuals and most importantly Blu-ray discs. Meaning, LittleBigPlanet will hit stores in North & Latin America on October 21 (With Europe releasing the same week). But trust us, you'll want to be there with us during the first week. Why you ask?
During the first week only, to celebrate "Launch", LBP fans everywhere will be able to download a FREE, Limited Edition Spacesuit costume for your SackBoy on the PLAYSTATION Store. (Get it…Launch…Spacesuit…o never mind)"

-PS Blog

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UNCyrus4079d ago

More goodies just for pre-ordering like I always do?

Kratos+Spacesuit+Free T = I can't wait for 10/21

vitz34079d ago

I think I need new pants now... Yep I do.

UNCyrus4079d ago

didn't you get the memo... LBP = no pants party

Tomdc4079d ago

as a brit I must protest the title is wrong! should be 21/10/08! =P

As this is a international site and america is the only country that does it with the month first it should be like that =P

Plus little big planet is a british company so if you asked them when the release date was I'd bet they'd tell you : 21/10/08!

lol =P randomly fun to point meaningless stuff out.

LoVeRSaMa4079d ago

Tom, I was about to post the exact same thing :)

LBP = London Studios.

Please give it an English date =]

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Freezingduck4079d ago

Hiding in fear and bashing on LWP (a free service with innovative [email protected])...ROFL, how freaking sad

thor4079d ago (Edited 4079d ago )

Wait... so if they've gone gold, what about the beta? I'm sure if you let enough people at it you can cause it to crash (e.g. by making a really complicated physics object, but the thermometer doesn't go up accordingly and it slows to a crawl/crashes). I thought that was part of what they were doing.

I thought of a detailed example of how you could crash this game.

From what I can see, you can create things by adding, say, a big cube, then taking bits off that cube using the delete tool. If I take hundreds of little cubes out of it, then place a ball inside each one, surely this will have a MAJOR impact on the physics and collision engine. An object that is basically shaped like a giant grid with balls in each square, that is a physics object itself, cannot be easy to compute collisions against or work out the physics of the whole system. If this doesn't slow it down, or crash it, I believe there are tools to shrink an object, and duplicate it. So I just make 10 of these on one screen. You see where I am going?

I don't think, without public beta testing, they can tune the thermometer to handle all these issues. So I thought they were doing a beta to sort this out. Seems it's just a server load test kind of thing, which you still can't accurately predict from a beta going into the full retail release because you don't know how many people will buy your game!

SeanScythe4079d ago

You forget the cell is made to do that kind of stuff, and this game has been built from the ground up to take advantage of that.

thor4079d ago

Yeah, I know that, but there ARE limits. And the time it takes to compute the motion of objects increases like n cubed with n the number of objects (I think). So even the cell will hit a wall somewhere, and my concern is that their thermometer gauge will not _always_ realise that you've created something too complex. But it remains to be seen. I thought that a public beta could have tested this out for sure.

vitz34079d ago

I imagine we'll all be very impressed with the limits of the game. I doubt we'll see anything break the engine.

But I could be wrong. I hope I'm not.

Lucreto4079d ago

The game is out in a month and this beta is just for stress tests for the servers like the Socom Beta. They will stress test the games now and have a patch up on launch game to fix issues if any.

+ Show (1) more replyLast reply 4079d ago
-_-4079d ago

[[only on playstation 3]]

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