Jolt reports:
''Mistaken identity can be a tricky thing to deal with, especially when it means getting locked up for something you didn't do. And then when you eventually get rescued, it leaves you indebted to a group of rebels who thought you were someone else, too. Well, that's the conceit of the oddly named Infinite Undiscovery, in which you play travelling flautist and reluctant hero Capell, who bears an uncanny likeness to Sigmund the Liberator, saviour of the people.
Being a bit of a pacifist and borderline coward, it doesn't take long for most people to see through your visage, yet when handed a sword and faced with a small battalion of soldiers, you have no trouble cutting them down in their dozens. You even have a few daftly-named attacks at your disposal, like Spinning Waltz and Dancing Rhapsody (phrases that Capell likes to shout out every 30 seconds or so). It doesn't make a great deal of sense, but then this is a game in which the bad guys have chained the moon to the planet and within a couple of hours sees your party filled with children, fighting nasty monsters using their toys.
As an RPG, Infinite Undiscovery is heavy on the action. Using the A and B buttons you can chain together light and weak attacks, and holding one or the other down allows you to unleash a MP-comsuming special move. You can also call for heals with Y and use your flute by pressing X – shortly into the game you're gifted a magic flute, through which songs can be played for buffs, dispels and other useful effects. If you have a more tactical mind, you can also sneak up on enemies and use parries to gain an edge in combat, but for the most part you'll be relying on straightforward button bashing.''
The gaming community lately makes jokes about companies making games that look like "PS3" or "PS2" games. While this is such a nasty dig, there may be some truth to this in the case of tri-Ace.
Sad really. I used to love these guys but man...they just aren't what they used to be.
The Cod games have been using an engine built in the mid 90s. Nothing wrong with using an old engine if they update it. Bioshock used UE2 and looked better than most UE3 games. Arkham knight used UE3 and looked better than most UE4 games.
Sh it does suck but I enjoyed star ocean 6 the most out of any game last year. I thought it was solid af start to finish. My favorite game that year.
I'd love for Sony to get ahold of them.
During the Inside Xbox live stream today, developers from the backwards compatibility team announced that the program would sadly be coming to a close.
The current game selection on Game Pass is impressive, but it’s still missing a handful of big games.Here are the 10 most dumbfounding omissions from Game Pass.
I can see most of these coming to gamepass sometime this year. Even some of them could make it GWG.
Infinite Mediocrity