Sian at Gamer Assault Weekly shares why PC reigns supreme as the main platform for eSports. He discusses how a keyboard and controller are different, why supporting PC and console is logistically improbable, and why console is so overlooked in eSports.
The cuts are expected to be announced next week.
Microsoft is also planning thousands of job cuts that will impact other parts of it businesses
MFs has been beating their chests over great quarterly results and big profits to shareholders while firing people by the thousands just like Sony.
I wonder if at the top of those rumored layoffs they´ll also cancel upcoming or unannounced games while shutting down more studios as well.
Mass Damage & Consumer Foundation in the Netherlands has filed a class action against Sony for inflating PlayStation Store prices.
My personal opinion:
Manufacturers and publishers have indeed inflated the industry.
From $700 million development costs for games like Call of Duty, to digital (store) prices for games and DLCs, online multiplayer fees on consoles (why can you play Helldivers 2 online for free on PC but not consoles?) or still preventing sell/lend digitally purchased games.
Sometime in the future, this bubble will collapse.
They should know better, but they just can't help themselves and suck even the last penny out of our wallets.
They should be suing the individual publishers increasing the prices to $80 instead of suing the store. There are plenty of publishers still selling game for like $50 with much success (like E33). But this proves that the publishers are the ones setting the prices.... so again nothing changes because they aren't even going after the main offender. How is suing Sony going to make Microsoft not charge $80 for the next COD? Sony being the number one store in the market doesn't mean that publisher have to charge us an arm and a leg. Again the industry is laughing at us because consumers never get real representation. Just these fake platitudes that are meaningless.
About time. There is zero fair reason why digitally distributed products that you cannot recoup any value when you want to dispose of them, should be priced higher than that of physical copies that entail all of the costs and the benefits of owning.
Spook-A-boo is a silly ghost-hunting game where you and up to 3 friends explore different levels, hunting down ghosts in a game of hide-and-seek.
As a console player this hurts but I understand why it's so true ha ha oh well.
Makes a lot of sense. I think this nailed every aspect of why PC is preferred competitively.
Some of the examples in the technical aspects about performance were really interesting, too. Like-- I've always understood that PC Overwatch players are just leagues different from how console players play the game. Lucio players on PC can maneuver in all sorts of crazy ways, and lol- it's just so much easy to be a Widowmaker main on PC. The Titanfall example really showed this off well.
I'm a console gamer, but I know a mous and keyboard can be more precise and faster than a controller. I just prefer to game from a controller.
it depends on the game.
competitive gaming is not a sport. before you say it requires skill and physical exertion, literally every activity requires those two.
The lack of auto aim is very evident when you play a console shooter with no auto aim like Six Siege