Even before its reveal, many developers described the Switch as being easy to program for. Some are even saying the Switch is offering the easiest porting experience around. This article explains why porting is normally difficult, including explaining some basic programming terms, and what Nintendo might be doing to make programming for their system a breeze.
Sony’s PS5 era has generated over $13 billion in profits, surpassing the combined earnings of PS1–PS4, with $136 billion in sales.
Their recent Playstation revenue is also more than Xbox and Switch combined, obviously in large part due to 3rd party sales.
And this is why the game output for ps5 has been a tad slower…
1) they needed to be… games take longer to develop, and they’d burn out their teams trying to maintain the same pace as ps3.
2) they can afford to… games cost more than ever to push boundaries, so Sony had to figure out a way to match Xbox’s clever profit strategies in order to afford to continue to innovate and take risks.
@ s2killinit
Thats xbox which includes other services. The playstion division also includes other services as well. Its mostly playtion but not all playstation. What's up with all the double standards around here.
Only because of games prices otherwise it’s the worst generation in PlayStation history especially for games
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
I probably uses dx8 😄
It will only last so long I can see games taking advantage of ps pro and Scorpio having the bare minimum specs on the base PS4 models and leaving switch for dead or releasing bad ports like watch dogs
The PS4 and Xbox One are easier to develop for than the switch because they use x86-64 architecture and the Switch doesn't.
From the article:
"We won’t know for certain what Nintendo is doing until more details on developing for the system have been made public knowledge."
and
"It's a shame that there are still a lot of unknowns that keep us from really going into detail on why Switch development is easy."
Translated into non-technical speak. "I have made lots of informed guesses but I have no idea". What a useless article.