Blizzard’s development cycles are known for being a fairly long process. The wait is nearly always worth it, producing a number of defining games in the process. Working on some of Blizzard’s most important games, including the likes of Starcraft, Diablo 2 and World of Warcraft, Mark Kern knows a thing or two.
Diablo feels like a game that improved as it embraced the mass market. It feels like Diablo 3 really started to gel as a full product around the time RoS hit on consoles.
Certainly how it feels with Diablo 3 and World of Warcraft: Warlords of Dreanor