Blizzard’s development cycles are known for being a fairly long process. The wait is nearly always worth it, producing a number of defining games in the process. Working on some of Blizzard’s most important games, including the likes of Starcraft, Diablo 2 and World of Warcraft, Mark Kern knows a thing or two.
Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo IV may be the latest entry from the Diablo series, but it can sure learn a thing or two from the iconic Diablo II. Both of these games are different and similar to each other, but Diablo II's phenomenal presence should still be more appearing in Diablo IV to make the game even better in its current state.
Diablo feels like a game that improved as it embraced the mass market. It feels like Diablo 3 really started to gel as a full product around the time RoS hit on consoles.
Certainly how it feels with Diablo 3 and World of Warcraft: Warlords of Dreanor