Five. That’s how many games Nintendo announced would be available for the Switch at launch during its live streamed presentation in Japan earlier this month. Of those five games, two were multiplatform releases that had already launched on other consoles, one was a glorified tech demo and another was a port of a Wii U game. Super Bomberman R was the only true exclusive coming to the Switch on launch day.
Thankfully, since then, independent developers have taken it upon themselves to bolster the launch lineup.
From Xfire: "The golden era of JRPGs has long since passed, with more traditional RPGs having planted themselves firmly under the spotlight for the better part of the past two decades. However, while there's not been as many JRPG games released in recent years, there's still enough of them being released that results in certain titles slipping under the proverbial radar."
Most of these are the weak story jrpgs which is why its an easy pass for myself. I don't have love to turn based or tactics battles systems but I enjoy the other aspects of jrpgs. The most important aspect to me is the story. I have put up with playing horrible battle systems and mini games that should never exist to enjoy the lengthy and amazing stories these games have. For some reason around the PS3 days they seemed to think, who cares about story just worry about battle system and crafting. So if those are the things you're looking for then this list is for you.
I’ve been trying to get back into playing JRPGs lately. With the recent release of Persona 5 Strikers, I finally decided to start playing Royal. I don’t know if I can make the time for just any JRPG though, and Persona games are always an experience and a half.
Indie games have been a massive influence in modern gaming, but do we still view them as lesser? We need to put more faith in them. Will Goad argues why we should do just that.
I Am Setsuna came out in 2016 but does Tokyo RPG Factory's debut still scratch that 90s nostalgic itch? Jump Dash Roll lines has ATB in its sights for today's Brutal Backlog.
Well, it was either spread out their first party and let outside devs fill the gaps like Sony and Microsoft do with their launches, or blow their load by releasing everything possible all at launch, and hoping that lasted them the year.
I think Nintendo made a decent choice, especially with games like Yooka-Laylee and Bloodstained: Ritual of the Night on the horizon. Indies have really come into their own, and aside from a few exceptions that have been screwing up even on more successful systems *coughnmscough*, they've become a much more reliable source of high quality multiplats, for Nintendo, than some of the other, bigger, names have been the past few gens.
Having said all that, I think Zelda alone is going to sell so insanely well that it'll hold up the first three months all on its own, with everything else being nice extras.XD
I remembered the 3DS had a huge launch lineup... only for the 3DS' price to be cut months later. It does not mean the games are bad (some people say it is), but it was more on the price.
How do we perceive the Nintendo Switch? I think it boils down to that and the price, and not the launch games.
And now the term Indiestation keeps geeting back and bites haters in their asses! Indie is a saving grace now, ha?