500°

Blizzard Will Change Mei's Waist Size in Overwatch After Complaints

Blizzard says a "bug" in Overwatch has caused Mei to look slimmer.

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craveonline.com
chrisx3062d ago

i feel sad for humanity of today

3061d ago Replies(5)
Summons753061d ago

That people are excepting of people's body sizes and don't expect women to be twigs? Yeah...such a horrible day when people are accepting of other people even if they are fictional. Mei is a fat female, there is nothing wrong with that or is it that only men can be obese or super muscular?

DarthZoolu3061d ago

Mei isn't and never was fat, she has on winter clothing. Asking that she be made thick is people not excepting thin women.

81BX3061d ago

There is plenty wrong with being fat.

StockpileTom3061d ago (Edited 3061d ago )

I don't like the idea of being able to define someone as a "fat female" as if it were some kind of unchanging ultimately defining trait of a person and that there is an inherent problem in them changing form.

I personally swing back and forth between 350 lbs and an athletic 240 lbs depending on my injury, work, or mental status. Accept that people change... even fictional characters.

How is it okay to complain that someone is NOT fat while it's not okay to complain they are fat. Acceptance isn't a double standard.

Ogygian3061d ago

Personally, I don't see a problem with people choosing to be fat. I might be in a minority here, but I think we should respect other people's life choices. However, we have to be honest with ourselves: fatness is not attractive to the overwhelming majority of people. That's just the reality of the world.

And in games like Overwatch, people generally prefer characters to look the way they do for some sort of aesthetic purpose. Fat characters are usually funny. "Heroic" characters are usually toned or thin.

Even fat people can appreciate this. Self-delusion helps nobody.

Silly Mammo3061d ago

I'm offended that Roadhog is a fat male (or is he just husky?). And he's wearing a stapled on pig's head for the Chinese New Year.

rainslacker3061d ago

Mei isn't fat. She's not even overweight. She's a bit plump. She still is, just a bug caused her waist to get pinched in on one of the axis'.

People over reacted to her being made skinny, when she was never made skinny.

Remember that bug which caused the static mesh for that guys face to disappear? Basically no face at all. no one panicked and said the devs were crazy zombie promoters. They laughed and made jokes.

Whenever you play a game, and that characters hands go through the mesh of the characters skirt, making it so their hands are touching their butts, no one complains. It's a bug. No biggie.

The problem isn't that everyone believes women need to be twigs, it's that people become triggered at any hint that a character may be a twig.

Seriously, Mei has a pretty substantial following. She's a cute nerdy character. She's plump. People really like her looks. Celebrate that, instead of getting triggered just because you think something nefarious is happening. Just shows how quickly people form opinions without having all the facts.

SpinalRemains1383060d ago

Fat 100% isn't ok. It leads to heart disease and is nothing to be so carefree or apathetic about.

+ Show (5) more repliesLast reply 3060d ago
MyDietEqualsGames3061d ago (Edited 3060d ago )

We live in a day and age where a good chunk of idiots like to bitch about dumb shit while simultaneously ignoring the real issues. After doing some digging on today's society and the March that just happened, I'm sad to say people are losing the plot. The country is going to shit and the world is watching, some with glee.

Edit: @thefreeman012
One, I didn't vote. So I didn't give two shits about trump or clinton. They are both bad for the country. Trump's the president though. So what? I've never seen so many adults acting like children over an election till now.

Also, I'm equating that to this situation because it's a situation that keeps bleeding into other forms of art and or media. It's sickening. Politics is ruining everything and with the emergence of 'identity politics' I can't but help feel people are just not satisfied being a simple human person.

We're having troubles with Russia, China and the possibility of WWIII is looking more real every day. Yet we're marching for rights we already have. Gotcha!

pwnsause_returns3061d ago

Why Trump got voted into office

joab7773061d ago

I agree. I feel like too many have used this election as a way to attach themselves to something, to entertain themselves, while ignoring the real hard work, the real issues as you said.

People will disagree for sure, but where was everyone before the election, I dunno, let's say the last 10 years. We always wait until something happens and then react! And then it dies down and we wait until something is cool and popular again. Yes, there are many who are working hard but it's a small minority's because no one is actually really willing to sacrifice for anyone else. We just wanna be loud and obnoxious most of the time!

I don't know how many people I've heard from in the last two mins that are in the verge of a nervous breakdown, acting as though the world has ended! But I didn't hear much before that. Or anything at all! There is a sad disconnect!

Thefreeman0123061d ago

Lol wut? You're equating Mei situation to the March for women's rights and against the anti intellectual establishment that Trump and his billionaire cronies are bring in?? Lol gtfo outta here with that b.s..

UnHoly_One3060d ago

Trump got elected because the country went to hell in the last 8 years, while Obama and his cronies were worried about super important things like whether two girls could get married or whether a guy can decide he's a girl and use the ladies room.

The last 8 years has been one giant disgrace.

I'm glad the people came together and said enough is enough.

+ Show (1) more replyLast reply 3060d ago
joab7773061d ago (Edited 3061d ago )

I just got done posting this comment,

"I hate when a small group of people decide what is right for others to play."

We are adults and we don't play video games because they represent societal paradigms. We like fantasy, and we love sex! It's a HUGE part of our lives!

Might as well put VR to bed! By the time it becomes a viable alternative, all we will be able to do is pet baby kittens! Though we will have to pet every color and sex at the same time because we wouldn't want to offend anyone!

I think every game from this point forward should be forced to have a character creation option, and white men and anything resembling attractive should be removed as options!

+ Show (1) more replyLast reply 3060d ago
Gazondaily3062d ago

Wtf? This shit is getting mad.

Deadpooled3061d ago (Edited 3061d ago )

This is hilarious how low a company can stoop to please a bunch of obsessed nitpicking people, who ultimately have zero interest in the game but only see it as a target to satisfy their agendas and motives.

ravinash3061d ago

Tracer being gay I was fine with.
This skinny thing is dumb.
She never was fat, she just had padded clothing.
I thought it was nice that she looked a bit plain, and then they gave her this outfit and it turn out she was actually rather pretty..... don't judge, I know she's a fictional character.

MyDietEqualsGames3061d ago

Where that bitch Susan Powder at?? "STOP THE INSANITY!"

v_eno_m3061d ago

from the front, the new skin looks fine, it's when you see her from the side, it appears she has alot of junk in her trunk

http://cdn2-www.craveonline...

Sciurus_vulgaris3061d ago

LMFAO, these companies are too soft.

Phunkydiabetic13061d ago (Edited 3061d ago )

More like LMFAO for fucks sake gamers are the cringiest group of people in history.

rainslacker3061d ago

It's not the gamers who are complaining. The gamers are the ones that recognized it as a bug, because they didn't go running off to tweet their concern at the first sight of a "skinny mei", and actually have played enough games to recognize a problem with the static mesh of a character....even if they couldn't specifically name the problem on a technical level.

opinionated3061d ago (Edited 3061d ago )

Unlike mei's new waist size 😂

Retarded ass people.

Show all comments (85)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh3d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 3d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog3d ago (Edited 3d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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