20°

Eurogamer Preview: Operation Flashpoint 2: Dragon Rising

If there's one game that needs a sequel, it's Operation Flashpoint.

"It was a game with a lot of potential," observes the game's senior designer and lead AI designer, Clive Lindop. "People fell in love with it even though it had lots of quirks and lots of things weren't quite right with it, but its promise, and the fact that it was unique kind of drew people in."

And draw people in it did. Released in the summer of 2001, the PC-only military shooter sold well over a million units and spawned two successful expansion packs, Red Hammer and Resistance. Such success proved that despite (or possibly because of) its brutally uncompromising approach to the genre, gamers were hungry for a title with scope, ambition and freedom. Admittedly, the visuals were rubbish even then, but what lingers in the memory are the moments of palm-sweating tension as you snuck through a wood or crawled through a field with enemies just feet away from you.

Seven years on, Codemasters is finally ready to take the wraps off the long-awaited follow-up. "There's a reason for that," Lindop says - but declines to clarify further. The well-documented souring of relations between original developer Bohemia Interactive and Codies certainly didn't help, and meant that the UK publisher was faced with either binning one of its most successful original IPs of the decade, or going it alone. So, in 2005 the company took the latter option and essentially built the game from the ground-up.

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THC CELL6081d ago

the game i will be glued too

i held number one in the world ranks on this game for my first xbox
www.freewebs.com/iithcii take a look

70°

Operation Flashpoint: Dragon Rising – The FPS I’ve Needed

Twinfinite's Henry McMunn revisits Codemaster's military simulator and realises it was actually really great all along.

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twinfinite.net
DanielGearSolid4097d ago

Agree

Play Red River next... Tell us if it's worth it!

porkChop4097d ago

Dragon Rising wasn't bad, but it had a lot of questionable design choices. Red River was just horrible in every aspect, huge step down from DR.

BALLARD324097d ago

Yup, Dragon Rising had some potential, but it was way too restricted from what I remember. Red River was indeed horrible. Wish I hadn't wasted the money on that one.

djplonker4097d ago

Ugh I just remembered this game and it makes me want to me sick in a bowler hat and drown myself in it....

The only good thing about this game was borderlands was out a week later!

Elwenil4097d ago (Edited 4097d ago )

Dragon Rising was a really great idea but with Codemaster's typically shoddy execution of anything not racing related. Their poor handling of the criticism, bugs and outright lies on the packaging was eerily similar to EA's BF4 flustercluck. The game was a breath of fresh air in many ways and was really the only truly tactical, open map shooter of it's kind on consoles. Anyone who played the original Flashpoint or ARMA games would feel pretty comfortable with Dragon Rising. It's just a pity Codemasters dropped the ball completely on the online portion, allowed several annoying bugs to remain to this day and lied about features in the game and later charged for these promised features as DLC. With the way they handled the whole situation, Codemasters earned the first spot on my ever expanding list of developers that I refuse to buy anything from them. Again, much like BF4, you can easily see the awesome game it could have been and yet it's still totally out of reach.

50°

Hidden gems of the generation (Part I: First Person Shooters)

There are games wich shine with light. However, not all games have the same opportunity to receive support from their editors.

This results in remarkable games, even outstanding, which have been forgotten or, unfortunately, were never known by the mass audience. Even their reviews, do not capture the true quality of the title, since most anticipated games, are unfortunately better received in the newsroom.

Part I: Hidden gems in First Person Shooters

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100°

Screw "realism" in video games

"I’m tired of the need for more 'realism' in games. I don’t want to hear about how realistic Call of Duty is while you’re cowering behind cover watching the red Kool-Aid disappear from your screen. I don’t care if Battlefield 3’s bullet drop somehow makes it a better shooter. Does it really matter if you play Forza Motorsport, Gran Turismo, or Need for Speed? They all look and feel fantastic; why does it matter if one is more realistic?

"You want to see a realistic game? Go play Operation Flashpoint on the hardest difficulty. After you’ve gotten out of the fetal position, tell me how enjoyable it was. Unless you happen to be a masochist, I’m going to bet you didn’t have a very good time. That’s realistic.

"We use video games as an escape, just like movies, literature, and music. They tell us stories, let us make our own, or let us live out an experience. I can’t drive a race car (heck, I don’t even have a license), but that doesn’t stop me from playing Need for Speed. The cor...

Batzi4699d ago

Exactly. I love the fact that you can jump and shoot with a .50 cal sniper rifle in COD. That adds to the fun whereas realism reduces the fun and makes the gameplay boring. Games aren't suppose to be realistic, we as human beings are very limited when it comes to abilities and powers and such and having game designers implementing what we fantasize the most in terms of technology and surreal action in video games make us people happy cause we get to experience our own "world", the world of fantasies and joy in those games which brightens our imagination and give us something to think about. If I wanted realism, I would rather stick to the life outside of home and drive a real car instead of playing GT5/Forza for instance. Realism ruins the fun, fun is surreal or simply like our folks at Epic Games call it, Unreal.

SeekDev4699d ago

Some people would like the opportunity to "be" a soldier, so to speak, but without having to risk their life to do it. In that sense, realism in games is wanted. Some people would like to hop around in a land full of giant mushrooms and clouds you can stand on, and that's where "unreal" games come in. There's a place for all types of gamers in this world.

WeTheBelievers4699d ago

Doesn't an escape from one reality into another make all the more magic though?

StreetsofRage4699d ago

Operation Flashpoint on hard is BOMB! I loved it! Intense! One of the few games that was genuinely hard and not just cheap like playing COD on veteran.

TheColbertinator4699d ago

Most of my favorite games this gen are unrealistic

Valkyria Chronicles

Tales of Graces F

Disgaea 4

Atelier Meruru

Mass Effect 1

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