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The race for 4K: how Project Scorpio targets ultra HD gaming

Eurogamer: The race for 4K gaming has begun. PlayStation 4 Pro is in the marketplace, and while success in supporting ultra HD gaming varies dramatically between releases, an established series of techniques is in place that is already capable of effectively servicing a 4K resolution with a comparatively modest level of GPU power. In the wake of its E3 2016 reveal for the new Project Scorpio console, Microsoft began to share details with developers on how they expect to see 4K supported on its new hardware. A whitepaper was released on its development portal, entitled 'Reaching 4K and GPU Scaling Across Multiple Xbox Devices'. It's a fascinating outlook on Microsoft's ultra HD plans - and it also reveals more about the Scorpio hardware itself.

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Community2646d ago
BlakHavoc2646d ago

It'll be interesting to see if MS can become the platform majority play 3rd party games on. If it's that much more impressive than the pro and the price is right, I think it's possible. They have to do a lot of things correct with this hardware but it's definitely intriguing.

ShadowKnight2646d ago (Edited 2646d ago )

The price will be the key imo. Ntm hopefully they show some new first party games as well. E3 can't come soon enough.

"In the wake of CES, there is renewed speculation that Scorpio may feature more advanced Zen CPU cores. However, a throwaway comment within the Microsoft whitepaper on how developers may wish to use Scorpio's capabilities again makes this seem unlikely." Hmm 🤔

Gazondaily2646d ago

Zen is unlikely here. It will be a more powerful Pro basically.

At least talk of this being a whole new generation console can die now. Right Kingthrash?!

Overload2646d ago

All the talk about this system is now so hilarious in retrospect.

Gazondaily2646d ago (Edited 2646d ago )

@Overload

What's so hilarious about it? Weren't you the one saying this was being treated as a new generation console?

Seems in line with what MS announced to be fair. 6TF beast. Some things like checkerboard rendering is disappointing to me (although many here said it wasn't up scaling so THEY shouldn't have problems with it).

The whole 'it's a new gen' console argument goes down the toilet.

True 4k rendering however might go by the wayside too based on this but, it will be the most powerful console on the market. That isn't changing.

BlakHavoc2646d ago (Edited 2646d ago )

How developers will utilize the increase in power is interesting, will they create a single version of their games that are meant to run correspondingly on all supported consoles or will they create different SKUs based on the capabilities of the particular hardware? Yes Scorpio will be more powerful but will we see those benefits in 3rd party titles or just first party titles? So many questions left unanswered right now, but all are essential to whether or not I think it's a worthy investment. And like you said, the price has to be right.

Overload2646d ago (Edited 2646d ago )

@Septic

No, I said. The closer we get to it people talk about it like a next gen console.

TankCrossing2646d ago

Yup it looks like the white paper is quite specific on how to support Xbox One (S) and Scorpio in tandem, but more importantly... PC! :D

Overload2646d ago

The damage controlling right now is hilarious. Do people not remember AMD's Ryzen? True 4K?

Gazondaily2646d ago

@Overload

"The damage controlling right now is hilarious."

Where is the damage control here btw?

Overload2646d ago (Edited 2646d ago )

@Septic

The changes in tone are enough

"Xbox Beast"
http://n4g.com/news/1989912...

Sony's PS4 Pro is not a "premium" product
http://n4g.com/news/1959497...

That's your site isn't it?

Gazondaily2646d ago

@Overload

I asked you a question. Where is the damage limitation here? Couldn't answer it here but what did you refetence?

"Xbox beast"

Errrr....look above. I just called it a 6TF beast in this article. Sorry is this now not 6 teraflops?

Then you referenced one of the other writers articles. And where on earth is the damage limitation? Your point is?

So once again....damage limitation. Where is it?

stuna12646d ago (Edited 2645d ago )

What I find interesting is the white paper also suggest Scorpio using Checkerboard rendering as well! Not meaning to step on toes here, but Microsoft themselves spoke out negatively against the PS4 Pro use of the technique yet the only thing that's changed is name only. What's really funny is Xbox supporters also tried to blackball the technique!

Also all the same supporters talking about the tech in Scorpio were in essence guestimating everything, but using as fact in their petty little arguments. And through all of that, now you see responses like "At least talk of this being a whole new generation console can die now." WTF???

If anything this should be raising concerns! What I see here is a possible scaling back of the whole Project Scorpio project, because as so many analyst on these boards have stated time and time again Scorpio will be contending with High-End PC's!? How so when PC's can do 4K nativily and PS4 Pro and possibly Scorpio will have to settle for Checkerboard rendering often times? But when PS4 Pro was reported to do it, it was all jokes.

One good thing out of all of this is it can now be looked at as being affordable.

@Septic

Really I think it doesn't means much if Microsoft does do away with Checkerboard rendering. The fact remains they were considering it says it all! Microsoft went on record stating Checkerboard rendering was inferior on the PS4 Pro, but yet they were going to use it? It doesn't make sense. Plus how can you downplay something, but plan on doing it yourself? That's about as Hypocritical as you can get! Examples like this are reasons people don't take Microsoft word on things, because they usually turn out to be half truths. A half of a truth is still considered a lie.

@TheCommentator

That's not the point I'm trying to make. The point is why try to downplay a IMO asset on a competitors machine when you have every intention of using that very same asset!? This is no different to how they tried to downplay HDR when Sony updated the vanilla PS4. Seem to me that somethings are not impressive or important unless Microsoft themselves are at the forefront of doing them. Example the crossbuy/crossplay feature that Sony had on the PS3/Vita. It wasn't that big a deal then, but all of a sudden it is now since Microsoft is doing it.

rainslacker2646d ago (Edited 2645d ago )

Seems that it is an upclocked Polaris according to the article. I can't see MS going with Zen just due to costs, and it's not absolutely necessary when they can customize a Polaris chip, which according to the article, it looks like they did, and it makes sense they would.

Was interesting that MS is strongly recommending checkerboarding. Given how much Xbox gamers have crapped on the rendering technique which has been around for a while, it'll be fun to see if they now accept that it is actually a native 4K resolution, because I'm sure most games will actually use the technique since 6TF is not going to get the same results in terms of graphics quality with straight up 4K rendering.

There is a silver lining to checkerboarding though. It means the look will actually probably be better than the PS4P, because more power can be given to things like texture detail and lighting. I think most devs would go that route in these early days of 4K, because the average gamer is still going to be impressed by it.

@TheCommentator below

Scaling back isn't as easy as scaling up. Game design often over shoots the hardware already, and then is scaled back, but the actual design remains pretty close to what the devs hope to accomplish. Targeting Scorpio, then trying to cut it back 4X is a pretty big task.

Anyhow, on topic of if devs will use checkerboarding on one platform and not the other, Im afraid that's not really how it works. It is much easier to simply use it for both. it requires less work to move from one to the other, as the rendering pipeline stays the same. If they mix it up between platforms, that basically makes it so now they have three different platforms to build to...potentially 4 if you include PC if they aren't targeting DX. You have the OG systems for this gen, the checkerboard for PS4, standard rendering for Scorpio, and then potentially standard resolutions for PC.

That's a lot of different rendering pipelines to work with, all of which requires their own optimization, and that's not really how development works from a purely financial stand point. Less work is usually preferred. On top of that, the lead platform, if that's even that appicable anymore, is typically the one that sells the most software. Last gen it shifted to the one where it was just easier to focus on the more complex one.

GtR35olution2646d ago

Im glad i bought a ps4 pro and ill be playing horizon zero dawn day one. Getting resident evil 7 today to play on psvr which a lot of people are saying is the best way to play the game.

I see a lot people have been talking about waiting over a year for scorpio so they can play games with slightly better resolution when all scorpio games can be enjoyed on a pc which can be a lot more powerful. To each his own. Im glad sony releases a lot of exclusive titles where the best place i can experience them is on a ps4

TheCommentator2645d ago (Edited 2645d ago )

Seroiusly, to everybody still saying that Scorpio won't be native 4k just stop. AMD says it takes less than 4x more processing to render 4k over 1080p. Scorpio is at least 4.5x more powerful than XB1 at 6tf. Making an educated guess from here is child's play. Can someone show me any evidence to the contrary?

@ Stuna

Sure, Scorpio CAN use checkerboard rendering, but it won't always need to, even when the Pro does, because it's more powerful. Also, Scorpio AND XB1 will both be able to use half float precision now too thanks to the introduction of SM6.0, which is something that only the Pro can use as far as I'm aware, which means better looking games for all MS consoles once Scorpio game development is in full swing!

Eonjay2645d ago

Nobody really wants it. People really want games. Because Sony inflicted a inferiority complex on Microsoft, they are going with hardware over games... which makes sense when you realize they are going UWP anyway.

TheCommentator2645d ago (Edited 2645d ago )

@ Stuna's edit:

The issue I have here is that games will likely be tailored to the most powerful console and scaled down to the others. Native 4k would therefore be the Scorpio standard, but devs can use checkerboarding if they want to use the power of the console for better effects (like a high IQ 1440p option). Also, MS used checkerboarding on Quantum Break and got raked over the coals for it, right? Given the fact that the Pro was known as PS4k before details were known there were bound to be people picking on the fact that most Pro games wouldn't render 4k natively.

One more thing. If you read the article, the author states that a 900p image would need 5.75x more pixels for 4k. While he surmises then that Scorpio won't get those titles to native 4k, the author later states that the tile based rasterizer that's debuting in Vega may allow for 900p games to hit native 4k as well. Ironically, this HW accelerator actually debuted in the XB1 which is also FL12.1 compliant.

Kingthrash3602645d ago (Edited 2645d ago )

@septic
I never said there was gunna be a new generation with the scorpio. ..MS said themselves that they won't be doing generational consoles anymore.
I said it would be a steam machine xbox. You wish it was a new console tho. Them maybe all that power wouldn't go to waste being held back by a weak console.
I just hope they have actual games for
It and a competitive price. Anything over 399.99 is gunna hurt them. With 2 other consoles with larger library of diverse games and actual exclusives will cost less it will be an uphill battle for this to be successful.

Outside_ofthe_Box2645d ago

$400 might be possible now if this true. Pricing above $500 is pricing yourself out the market so as long as Scorpio's price doesn't fall above that it should be fine.

dcbronco2645d ago

Septic in the long run Zen is cheaper than another version of jaguar. Zen will be in every AMD machine. Jaguar in twenty million at best. Zen will hit half the CPU market or around 150 million CPUs. Plus AMD will continue to do constant refinements.

Jaguar means design, shrink, low order cost and maturation are all on Microsoft. Zen puts that on AMD. Zen gives developers breathing room for CPU intensive features Jaguar couldn't begin to do, It gives you all of the advantages of the new architecture and its feature set. And overtime it cost less. Plus with UWP you have a ton of games that immediately port over.

NewMonday2645d ago (Edited 2645d ago )

"On Project Scorpio, a half-resolution effect rendered at 1080p and bilaterally up-sampled to 4K.. the second major technique it advocates is 'sparse rendering' - which is better known in the post-PS4 Pro era as checkerboarding"

"On the face of it, the in-depth discussion of techniques like this may be suggesting that Scorpio isn't the 'true 4K' console that Microsoft marketed it as at E3 2016"

exactly as I predicted

Unspoken2645d ago (Edited 2645d ago )

MS never stated every game will be in 4K, but it will be more suited to a 4K TV than a PS4P which is what matters.

RegorL2645d ago

@Unspoken

https://www.youtube.com/wat...

"true 4k gaming" [true => native]

https://www.youtube.com/wat...

"the highest res, the best frame rate, no compromises" [=> 4k, 60Hz, native]

https://www.youtube.com/wat...

"we can render at 60 Hz, we can render fully uncompressed pixels" [=> 60Hz, native]

and so on...

Well, no statement in itself promises all games 4k @ 60 Hz native, but they clearly intended to give that impression...

Unspoken2644d ago (Edited 2644d ago )

Did you even watch the rest of the videos? They even say they can't wait to see what the DEVELOPERS will do with that power. It's up to the developer to render in 4K and decide how to render the rest of the assests. Even PC games do the same, Overwatch for example render's at 4K 60fps but the character shadows render at half the framerate.

There will be "true" 4K titles; games like Killer Instinct, Ori, and Forza Motorsport. If dev's want to show more eye candy and complex scenes then they will have to make the sacrifice. It's a $3K machine with a SLI Titan XP's in it.

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Puertorock772646d ago

Doubt it. Never in console history has a more powerful but more expensive console become the platform majority for 3rd party games. Scorpio have the best version of games, but only the minority will go for it.

TankCrossing2646d ago

The PS4 Pro is evidence enough. The PS4 Slim continues to outsell it by a distance.

There is a market for powerful hardware, but it seems to be way smaller than the market for cheap hardware.

mcstorm2646d ago

@Puertorock77 this is true but what will be interesting is to see how 3rd partys make their games. At the moment most are ported to the xbox one but with the new windows 10 app side and Scorpio coming you may find developers may make the game for PC/Scorpio/One and port it to the PS4/pro which will be what MS want in the long run.
Its the final peace of the puzzle for the xbox/windows program and I'm sure MS will show all when they show us Scorpio off.

BlakHavoc2646d ago (Edited 2646d ago )

I think two factors will weight in greatly and determine whether or not this console is adopted as the primary place to play majority of games. Price is key, and the difference graphically and in performance can't be subtle, but instead obvious. I think gamers will be willing to pay $100 more than a pro if the difference is substantial. Casuals also like to have the fanciest toy on the market, same reason why ppl buy expensive brands of merchandise when often the quality is not particularly better. If it's more than $500 I think it will be hard to convince the market, especially if it doesn't stand out compared to the competition.

@tank

I think that's a direct reflection of my comment above, the pro is more powerful than the standard ps4 but imo the difference in quality right now is not worth the upgrade. Will it be 2 years down the line? Maybe, but I don't think developers are really utilizing the increase in power and I don't think consumers are convinced. It's really simple actually, if MS wants ppl to buy this thing, the difference in power must be thrown in our faces.

Puertorock772646d ago

@mcstorm Developers choosing which platform to make their games on primarily comes down to one thing, money. The original Xbox was by far the most powerful and easier platform to develop for yet the PS2 was the primary console for game development simply because it was selling more games than the OG Xbox.

Publishers are concerned with dollars and cents and not so much TFLOPS and resolution. Ofcourse their are exceptions like the Wii vs PS3/360 where Wii had the majority of the marketshare but developers primarily made games for 360/PS3. That was because Wii didn't;t have the power to utilize the tools developers had and games sales were terrible when it came to games these developers were making.

So in the end it still came down to dollar and cents.

@BlakHavoc Hardcore gamers will be willing to pay, Causal gamers aren't paying $400 for a console and then another $400 for a small 4KTV just to play Red Dead Redemption 2. Majority of gamers was to play Mass Effect Andromeda, Red Dead 2, COD etc in the cheapest amount fashionable.

mcstorm2645d ago

Puer I know that but what I am saying is Microsoft have just made it easier for developers to make games across their platforms. Windows 10, Xbox, Windows mobile so making a game for Windows 10 makes it easy to port to the others and the same the other way round.

Puertorock772645d ago

@mcstorm MS did make it easier but not to the point where XB can be the main platform to develop on. Take for example Bioware with Mass Effect Andromeda. It won't support Scorpio at all. Bioware officially stated that if Mass Effect were to support Scorpio it would come from a GOTY edition. Keep in mind Mass Effect Andromeda is on XB1 and PC back by EA money.

LastCenturyRob2645d ago

You may want to wait until a price point is set. "IF" the price is competitive with the PSpro it will sell very well.

2645d ago
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2646d ago Replies(5)
christocolus2646d ago (Edited 2646d ago )

@Blackhavoc

Intriguing indeed. I can't wait for the reveal.

Also Eurogamer -

"The whitepaper we've seen - dated to just after Scorpio's E3 reveal - only confirms no ESRAM, boosted L2 cache and support for memory compression technology. Beyond that, all we have to go on is Microsoft's stated 320GB/s bandwidth, eight CPU cores - plus a motherboard rendering strongly suggesting 12GB of GDDR5 memory. How the final spec will shape up remains to be seen"

Moonman2646d ago

I'll continue to play third party games on PS4 thank you very much.

KakashiHotake2646d ago (Edited 2645d ago )

For that very reason I've been holding out on buying a PS4 Pro. I want to wait and see what Scorpio is all about. In the meantime my PS4 has been doing just fine.

Edit: I knew this comment would get downvoted. It's amazing how biased people on this site is. If you say anything that sounds even remotely rational and not pro playstation people are quick to disagree. You guys need to grow up.

BlakHavoc2646d ago

Ya my interest in the Scorpio exists because I want to know if it provides a better place to experience 3rd party content.

Ju2645d ago

With that user interface the wait is not necessary. Unless they change the OS completely, I prefer the PS4. The Games will look the same, the difference (at 4K with HDR) will look marginal.

Aenea2646d ago

If I read this correctly it won't be 'much more impressive' than the Pro, just a bit better resulting in slightly better looking games....

BlakHavoc2645d ago

That's my concern, technically it can me more impressive but if the distinction isn't obvious it will not sell a whole lot.

Ju2645d ago

It's exactly what it is sans the marketing hype. 4.5 vs. 6 which is the 35% or something, but with the pixeldensity of a 4K screen. Which simply will be invisible.

starchild2645d ago (Edited 2645d ago )

That's not exactly true, Ju. I can see very noticeable differences in multiplatform games between my PS4 Pro and my PC with a GTX 1070, so I would expect that differences would still be noticeable between PS4 Pro and Scorpio.

Will they be significant differences? Well, I think it depends on the person and how perceptive they are, how much they care about visual quality, etc. In general I'd say the difference will be similar to what we see between PS4 and XB1 today.

butchertroll2645d ago

Well, well, well. What do we have here. Something is changed on official Scorpio site : http://www.xbox.com/en-US/p...

Now :

http://i.imgur.com/OmDFsKm....

Before :

http://i.imgur.com/pRDrq3N....

So, no high-fidelity VR and "true" 4k gaming is pretty misleading. You know what MS said : "uncompressed pixels". But checkerboard on Scorpio says : Hi!

Aenea2645d ago

Checkerboard rendering is not compressing pixels tho. That whole "uncompressed pixels" and "highest quality pixels" was just marketing speak, means nothing in the real world.

That they removed high fidelity VR is a tad weird tho, altho, if you think about it, the VR headsets out now that they could use have a higher resolution AND need to run at 90fps resulting in quite a few more pixels to push per second than the PS4/Pro needs to for PSVR (1.875 more pixels per second with only 40% more power) so maybe they figured there wouldn't be a VR headset on the market they could use to get better looking VR than on the PSVR+Pro combo?

rainslacker2645d ago

Marketing is all about trying to make something more than it is. There is no such thing as a compressed pixel. A lot of companies like to make up their own terms for things, to try and distinguish their products, even if what they're saying isn't even that special. 4K itself is rife with all sorts of marketing terms from different companies, and there are actually only a few standards which define it....although the official standards seem to keep making new ones to make it more annoying.

MS intention is to distract or distinguish itself from what Sony has to offer. That's pretty obvious. But ultimately, what they will have is going to be pretty much the same. It'll obviously have better performance for the same stuff, but it won't be everything that MS is making it out to be across the board.

I recall Sony got sued for such tactics with KZ:SF multiplayer. Can't wait until someone sues these 4K promoters for all the crap they're pulling.....and I mean that across the board, not directed at MS itself, because Sony has had their share of misdirection in actual marketing, but tend to be pretty clear in press releases to those of us who talk about it.

medman2645d ago (Edited 2645d ago )

@blakhavoc
Microsoft's problem will be the slew of Sony exclusives on tap for 2017 and 2018. Sony is cleaning up and you could argue they haven't hit their stride as far as their first party studio games go. But that changes big time in 2017 and 2018. So for those gamers who can't/don't want both, it's going to come down to more than 3rd party titles performing better on Scorpio....they will have to decide whether they want Sony's exclusives or are willing to miss out on games like Spider-Man, God of War, Horizon Zero Dawn, Detroit Become Human, Wild, Death Stranding, TLOU Part II, Nioh, Nier Automata, Days Gone, Persona 5, Ni No Kuni II, Uncharted The Lost Legacy, etc. etc. etc.

Also, let's not hand out prizes for 3rd party superiority yet....that really will depend on optimization by developers, and 3rd party cross console development has shown us that most times, developers target the lowest common denominator for performance....so even though you may have a Pro or Scorpio, devs still target ps4 and xbox one because those consoles will count for the majority of their software sales. You'll get a bump with the newer hardware, but how much tangible difference will we see between Pro and Scorpio? Probably not much, as to take full advantage of each individual piece of hardware is just going to cost the devs more money...money they probably won't be willing to spend. So essentially, the Pro and Scorpio version will probably be more similar to each other than they are different, just as we see with 3rd party titles for ps4 and xbox one. Not much between them, even though the ps4 is the more capable machine.

Scorpio will have to depend on "exclusives" to show what it can really do, and we see that thus far Microsoft first party studios haven't exactly been blowing the doors off and stunning us with their games. Perhaps Crackdown will be a launch game for Scorpio and it will be phenomenal, but I'm not holding my breath, that's for sure. I hope to be surprised, but.......

BlakHavoc2645d ago

Ya that's my biggest concern is that devs won't utilize the full capabilities of the superior consoles. Also I agree and think there's no argument that Sony is about to hit their stride with exclusives, with the likes of GoW, Spidey, Days Gone, Death Stranding, Tlou...(takes deep breath)...GT Sport, Horizon, P5, so on and so on lol. The big guns are coming.

2645d ago
Raiden2645d ago (Edited 2645d ago )

All MS needs to do is have games coming from there studios, if MS has 12 new IPs per year in the works then they stand a chance, (what was Sony doing during the PS3 years, preparation for games) in the end it's all about the games first then the features, this was the critical mistake they made last time out, Don Mattricks and his team failed the brand and its fan buy not understanding the public needs correctly, give the people what they want, GAMES.

BlakHavoc2645d ago (Edited 2645d ago )

My thing is that I don't think MSs first party studios are as capable as Sony's for one, and secondly I think their two most talented studios are working on franchises that have been associated with the Xbox brand for over a decade, so their not going anywhere. But yes, they need to build a library that's diverse and compelling, I just don't think that can be done through their inner studios. Their best bet is partnerships with 2nd and 3rd party teams.

+ Show (8) more repliesLast reply 2644d ago
UltraNova2646d ago

So based on this whitepaper MS is advocating checkerbaord techiniques?

"The second major technique it advocates is 'sparse rendering' - which is better known in the post-PS4 Pro era as checkerboarding. Not only does Microsoft advocate the same technique for Scorpio, it also cites the same impressive work by Ubisoft seen in Rainbow Six Siege - to the point where the exact same presentation shown to me by Mark Cerny a few months back is referenced in the whitepaper."

This doesnt fit with the whole 'true 4K console' thing...

ShadowKnight2646d ago (Edited 2645d ago )

If this is true its because Microsoft is trying to keep the cost down so they can sell it at $399 to $450 my guess. I believe the Zen processors are going to be to expensive at least the 8 core version.

http://www.pcgamesn.com/amd...

UltraNova2646d ago

Affordability should be their primary target, for better or for worse but still make a console that is as powerfull as it can be when its released even if it means loosing a few bucks with each unit sold.

MS needs to sell a lot of units this time around and bring the fight to Sony. If they ask for 500 bucks I think they have willingly abondoned ship.

butchertroll2646d ago

You won't see ZEN in Xbox Scorpio. That dream is dead. AMD made a clear statement few months ago that ZEN semi-custom chips will be available beyond 2017.

ShadowKnight2646d ago (Edited 2646d ago )

I agree I'm just curious and trying to figure out how they're going to keep it affordable and keep the cost down. You see what Sony had to do to keep the pro at $399. Just an overclock cpu, one extra 1GB of Dram memory, 4.2 teraflops gpu, and no Ultra HD player and the results you get a $399 dollar console that's primary focus is on games.

BlakHavoc2646d ago

Checkerboard rendering is the exactly what Cerny was referring to during the pro reveal right?...

tyasia02645d ago

I don't know why people think this will keep costs down. it's still going to be a $499 console of they want to have 6tf nothing has changed.

Ju2645d ago

"MS needs to sell a lot of units this time around". See this is the problem. A PS4 goes for 249 (or at least you can find some), if this drops to 199, and the Scorpio is twice that, it will be a hard sell. At this price a $200 is your high volume device, even the Pro - even if less then $400 by then - will not be the high margin console for Sony. MS has no low volume machine, because listening to most people here, all XBoxers will switch to Scorpio day one. This will be a tough sell for MS. A $199 XBO will probably be competitive, though.

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Gazondaily2646d ago

No Zen processor and reliance on checkerboard rendering is disappointing.

The most powerful console in the world but not as powerful as many fans wanted. Shame really. Well based on these leaks...which tbh are most likely legit considering the source.

--Onilink--2646d ago (Edited 2646d ago )

they never say anything about RELIANCE, they actually quite directly say that they understand that developers might want to spend the extra power on something other than resolution.

So checkerboard rendering + higher res textures + better lightning/shadows/draw distance

or

Just native 4k

Qutite frankly, I very much prefer that they are giving the option to devs to use checkerboad and apply the extra power (its not like the GPU has changed) in other things.

I wouldnt be surprised if 1st party games do end up being Native 4k (like the article says there are already some) just so they can boast about it , not necesarily because its the best way to go

2646d ago
rainslacker2646d ago

The option would have been there either way. It's not something that is locked out by the GPU. It's pipeline function, and any modern GPU can handle it for various resolutions.

But the article said MS advocates and even strongly points to examples of why it'd be better to go that route. MS wants devs to get their games to 4K, and run well to make the console look better. If they use checkerboarding, the games will look better because graphics themselves can be bumped up, with a pretty insignificant hit to clarity in some cases of high motion. But the better graphics are going to go much further than crisp graphics, and for that reason, even if MS didn't advocate it, most devs would probably still use it.

Some games can achieve high performance at 4K probably. Racing games tend to manage better graphics on lesser hardware for instance. Obviously the mid-tier type titles probably can manage it, because they don't spend as much time on excessive graphics details.

WickedLester2645d ago

IMO, disappointing hardware is the least of MS' issues. In truth, I really wish they would've taken some of this Scorpio R&D money and invested in some more in-house development studios. The Xbox One S's issues are not hardware-related IMO. It's the fact that it's a Halo/Gears/Forza machine with very little else to justify it's existence.

Bigpappy2645d ago

They are not relying on checker board. It is one of the options. Native 4K was never mandated!

Ju2645d ago

There, is still hope for some. Look, people, the performance benefit allows you to do what the PS4P does at 1800p at native 2160p - with the exact same effects and frame rate; and basically you can't see the difference in that case. It gives you those couple of extra lines, but it doesn't do much else. That's the thing. Totally expected and what we said all along, but some here where dreaming big. It ain't so. Of course not. Numbers are just number and no magic can overcome that. It's interesting that there are so many dreamers on here.

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Kokyu2646d ago (Edited 2646d ago )

Um they mention that a little later in the article. Anyone who thought MS was going to release a true 4k native machine and it wasnt going to be 600$ or more was dreaming. If its powerful and has better game selection than xbone I may get one.

yeahright22646d ago

So they'll be upscaling too. Seems like they're running into issues with pricing if you ask me. They're probably trying to hit a 5 or 6 hundred dollar price point and now have to make some sacrifices. My guess is some games native 4K, but most will be upscaling.

2646d ago Replies(1)
rainslacker2646d ago

Believe it or not, given the power of the GPU, that's actually a good thing. It'll give better visuals of the graphics themselves.

Tussin1872645d ago (Edited 2645d ago )

Goalposts have started to shift already as I read through these comments. E3 needs to hurry up because this just got real. Bloodbath cometh.....

Bigpappy2645d ago (Edited 2645d ago )

Actually, they have recommended an all the above solution. If developer do not want to use all the power for resolution, they have an array of choices to upscale and focus the power on other areas:

"We acknowledge that developers may not wish to spend all of the additional GPU resource of Project Scorpio on resolution, and this is not mandated," the paper says. "To make the best games possible, developers will inevitably spend GPU resource on other quality improvements such as higher fidelity shadows, reflections, texture filtering and lower draw distances. Another option developers might consider is frame-rate upscaling - running graphics at 60Hz but the CPU at 30Hz and interpolating animation."

They talked about how well 1080p was converted from one of they existing in-house games (Forza) to NATIVE 4K. They then go on to talk about 1/2 resolution and checker board. Once again (Native 4k is NOT mandated! It never was the case).

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ToastyMcNibbles2646d ago

So basically the checkerboard technique? So much for "true 4k" if this is anything to go by.

Deep-throat2646d ago

Native 4K is only possible on the glorious platform.

Mr-Dude2646d ago

I think in the real next gen, it's possible. But I rather have 1080p 60 FPS at minimum.

specialguest2645d ago (Edited 2645d ago )

Yes 'tis glorious indeed as I stand strong high up at the summit of mount Olympus with luxurious hair flowing against the wind peering down at mere peasants squabbling among each other over gruel. hmm....

2646d ago Replies(4)
blackblades2645d ago

It's like I said long time ago, they basically using the the true term like how tvs says true motion but in reality it's not the correct motion of the tv but a fake motion.

Ju2645d ago

Ya, weird. We already new that. To see a shift in visuals like we did on "real" generations, we would need something in the ball park of 25Tf. This will happen eventually, but not any time soon (maybe 5 years), but until then, we will see a bit better 4K resolution on existing game engines. 25Tf gives your more polys and detail at 4K. That's where will be some day, but the tech in a $400 envelope is simply not here, today. 4.5 vs. 6 won't cut it; Why is anyone surprised?

2645d ago Replies(1)
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butchertroll2646d ago (Edited 2646d ago )

So, Scorpio is an upgraded PS4 Pro with more beefier GPU and more RAM and bandwidth speed. That's disappointing a year after PS4 Pro. So, probably MS wanted to keep Xbox in 399$ ( most likely ) price point.

Some Xbone fans expected that Scorpio will be a 4k "juggernaut". Not gonna happen!
Misterxmedia, i'm cry! LOL

Gazondaily2646d ago

It's still an upgraded Pro though so as far as console wars shit flinging goes in terms of specs alone, the Scorpio wins rather clearly. A year after Pro and 45% or so more powerful is still pretty good no?

butchertroll2646d ago (Edited 2646d ago )

Quote :
A year after Pro and 45% or so more powerful is still pretty good no?
.....

You said it yourself :

"No Zen processor and reliance on checkerboard rendering is disappointing."

What is the difference between Xbone and PS4, same will be between PS4 Pro and Scorpio. Yes, it's a disappointment. Especially cuz Scorpio will be released a year after PS4 Pro. Xbone and PS4 had basically simultaneous launch

Gazondaily2646d ago

Yeah but it's still a decent upgrade over the competition. It is disappointing to me based on the speculation we had but it's not something to scoff at.

But yeah, it's not some mega juggernaut as you say.

andrewsquall2646d ago

@butchertroll Except that isn't really the same difference between the Xbone and PS4. PS4 was always a generation ahead of Xbone with its GDDR5. Scorpio is the same architecture as standard PS4 now.

And this is shown even more by pretty much every stunning native 1080p exclusive PS4 game. Even games by lesser known studios like Supermassive Games and Until Dawn were technical marvels in their own way. Xbone gets disappointments like the basic looking Recore at 900p for example and when it can do 1080p its a last gen looking game like Forza.

Gazondaily2646d ago (Edited 2646d ago )

@Andrewsquall

"PS4 was always a generation ahead of Xbone with its GDDR5. Scorpio is the same architecture as standard PS4 now."

Lol what?! PS4 is a gen ahead because of GDDR Ram??!

And Scorpio is now the same as PS4? Sor now the ram doesn't matter??

rainslacker2646d ago (Edited 2646d ago )

OK....yeah it beats it in power. but are we going to ignore all the sh*t slinging that the PS4P and Sony have gotten over the checkerboarding technique not being "true 4K" since the reveal of these mid-gen ugrades?

There is no way to deny that it happened, and to now act like it's all fine and dandy is one of the most sudden and extreme cases of flip-flopping I've seen.

Not to say you are one of the people that did that, or that it's even really started yet(it's still early and most probably won't even read the article), but you know its coming.

I won't deny that it'll still look better on Scorpio, that's just a given, but come on. For the past 7-8 months all we've heard about is how the PS4P is not a true 4K console. Now it's, well, the Scorpio still does it better. So what? The OGPS4 being better than either current X1, and PS4P being significantly better this whole gen hasn't meant squat to Xbox gamers to wage their wars, but now...."The Scorpio wins rather clearly".

I think people that aren't so invested in the console wars and are hoping for vast improvements are going to start seeing the concept of diminishing returns in these consoles very soon.

I hate to break it, but the Scorpio's price is going to be key to it's success over Sony. The overall differences aren't going to be so apparent either with checkerboarding or not. If MS goes too high, then people are going to simply choose for the more economical, yet well enough option. I call it the Samsung TV effect....because it's the perfect example of what's about to happen with consoles. The whole 6TF vs 4TF debate is based on a lack of a frame of reference for all the people who talk about it knowing what exactly that will bring to the end user. Of course the fan boys will still nit-pick, but the general market isn't quite that picky about such things.

I don't typically let the console war nonsense get to me, but I know this is coming, I knew it for a while, and it just annoys me that each side has to spend months putting up with the other sides crap, only to change their tune and arguments when they realize that all these companies pretty much all use the same techniques.

@Septic below

Wasn't trying to say you were one disparaging checkerboarding. Just a rant.

I'm sure it won't be ignored. I'm just wondering how it will now be spun.

Gazondaily2646d ago

@rain

"but are we going to ignore all the sh*t slinging that the PS4P and Sony have gotten over the checkerboarding technique not being "true 4K"

No we are not going to ignore it.

Sparta072645d ago (Edited 2645d ago )

@ sep,I find it fascinating how you defend Microsoft!!😂
Bottom line is all this talk about how great Scorpio is going to be compared to PS4PRO, is not going to be much different. 😝

Ju2645d ago (Edited 2645d ago )

Well, the difference is, the XBO and the PS4 (originally) were at the same price. If the PS4P is cheaper, it has a clear advantage over the power, IMO. Those 45% will not be enough to offset a possible price disadvantage.

notachance2645d ago

only 45%?

rubbish I say, with the power of the cloud that makes XB1 4x more powerful it will be at least 2x more powerful than PS4Pro!!!

oh wait cloud is not a thing anymore?

+ Show (6) more repliesLast reply 2645d ago
stuna12646d ago

He's going to curl up in one of the GPU's for warmth lol.

tyasia02645d ago

I don't know why you think it's going to be $399. The parts they are aiming for will still be more expensive than PS4Pro. It's still going to be a $499 console if they want to have more ram faster cpu and 6tf gpu.

starchild2645d ago

But you're ignoring the fact it is coming out a year later. Look at the graphics card PC market and how much power increases each year at the same price bracket, then you will understand why it's not so unfathomable that Microsoft may be able to hit a similar price point to what the PS4 Pro is selling for now.

But will the PS4 Pro still be selling at that price later this year or will it see a price drop? That's an interesting factor to consider.

bluefox7552645d ago

I wouldn't count on the $399 price point, $499 seems more likely.

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Overload2646d ago

This should tone down the wild expectations quite a bit.

Mr-Dude2646d ago

Ofcourse that's not gonna happen... Some people still think GTA V or RDR2 and more are gonna make it to the Switch...

Unspoken2645d ago

Should tone down the Sony fanboy exaggerations and trolling...actually no it won't. Even when Microsoft presents information about it the deluded Sony fanboys will cry about MS having a more powerful system.

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rolando1232509d ago

Let's hope they have some surprises

naruga2509d ago

i dont think Cuphead on the moment download and VR for Xbox will give them the upper hand (who the F cares about these 2 things)....they need new IPs and New exclusive Japanese IPs ASAP is they want to match at least whatever Sony has to show (however i dont know at what point is this possible) ...

OMGitzThatGuy2509d ago

Japanese IPs lol. Way to be specific.

MegamanXXX2509d ago (Edited 2509d ago )

At this point Microsoft needs to match Nintendo first party exclusives imo.

4Sh0w2509d ago (Edited 2509d ago )

naruga,

I agree Cuphead and VR aren't gonna give them the "upperhand", but neither are Japanese games really. Yeah sure some will like that but history has shown they don't move the needle much for Xbox. New IPs is what they need, yep the big blockbuster AAA western kind. That's why people buy the box....and there's PLENTY of different variety to be found within the western genre's that sell well on Xbox and hasnt been explored. I mean truth is if you like jrpgs and niche Japanese games honestly you're gonna get a ps, if more appear on Xbox, ps will still do that more, so a few on Xbox ain't gonna change nobody mind about where to play Japanese games and IF Microsoft went all out on Japanese games to appease the few theyd likely lose focus on the majority who dont care about jrpgs, niche Japanese games, etc...and frankly that wouldn't be a Xbox, that would be a box trying to be a ps.

No, I'm not against adding diversity with a Japanese game here and there but strategically speaking Japanese games just aren't gonna help Xbox much. There's still 10's of millions of potential untapped gamers out there who havent brought a X1 because Microsoft just hasn't delivered enough core gaming experiences for them and that's who Microsoft needs to speak to with the right kinds of games.

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oasdada2509d ago (Edited 2509d ago )

if they announce 3rd party exclusives that if not for microsoft could be on other consoles as well then ill seriously be pissed!!

MetalProxy2509d ago

They did it before and they will do it again. What else can they do.

oasdada2509d ago

with what game? dont say bloodborne because the first soul game was co developed by fromsoftware and japan studios so yea every one else should be thankful to sony they get to play souls games on their consoles and pc.

LordJamar2509d ago

i think your being a bias fanboy oasdada

OMGitzThatGuy2509d ago

Considering alot of indies that pass up on Xbox and Japanese games that dont release on Xbox because they think their core audience is Japan and Sony paying for all big 3rd party advertising then I wouldnt fault MS for paying for 3rd party exclusives. PS4 fanboys say the Xbox needs Exclusives that they cant play on PC but doesnt want them to come from 3rd party devs. What is the difference with paying for 3rd party exclusives vs paying the salary of 1st party devs for exclusives?

oasdada2509d ago

with third party in normal cases the game eg Deadrising3 would have ended up on all consoles anyways. so its MS paying money to 3rd party to NOT release their game on sony console VS paying salary to 1st party studios to develop original games for xbox. look at sony's library of games and how Most of their exclusives have changed the landscape and production level of games u see now.. if not for sony and ps3 exclusives this gen would have been mostly about always online multiplayer games like the division and over watch!

CP_Company2509d ago

give them the upper hand? feck, they are delusional. it is not gonna cost 399$,because Spencer said him self that it is a premium machine.new IP exclusive? but Spencer said that they not going to have any exclusives,and they do not have them. cuphead? really? :D Fallout VR? seriously?

MrSec842509d ago

Phil has also said Scorpio will have the same kind of price consoles have had in recent times, considering from a physical standpoint Scorpio is just a PS4 Pro, with 4 more Compute Units on it's GPU, 50% more GDDR5, a 4K Blu Ray drive and a slightly better cooling solution $399 is very likely the price to make MS a marginal profit, Sony can probably drop the Pro's price to $299 and make a few dollars.
It's premium from the perspective that hardcore fans and tech savvy customers know how it's better than other dedicated gaming devices, not price related.

By exclusives it just means they're games available only on Xbox One or Windows.

Sony will continue to beat them in basically every area, save for hardware after 4 years of having the upperhand, but it's still possible for Sony to make a few tweaks to the Pro to keep that edge, if they feel it's necessary.

rainslacker2509d ago

Recent times can be as much as $500. That's what they released the X1 at. They had a 360 at that price. Sony had a 500-600 console. So on and so forth. $399 is a possibility if they want to take a loss, but it's just hoping that it comes in at that price.

Would be OK if it does come in at that price. Anything that makes it more competative means more chance to succeed.

MrSec842509d ago (Edited 2509d ago )

XB1's launch price was a major factor they were slammed for, plus it included an unnecessary addition, Scorpio is simply a console and given the succes even Pro's achieved at $399 it would be a missed step to go higher.
PS3 isn't a recent console, it's clearly not in the running as a comparison.
I keep seeing people repeat this point, but it actually isn't accurate, given the costs of the materials that make up Scorpio, we're only talking about 50% more GDDR5, 4 more CUs, a 4K bluray drive and some added cooling, most of the performance upgrades over pro are attributed to the clockspeed difference.

$399 would be a marginal profit point, Pro could likely get well below $349 and still make Sony money now, by the end of the year it'll be ramped up in production, fabs for 16nm will be even more mature and those APU yields will be far better than they are now.
GDDR5 chips will also be more cost effective with PS4, Pro and Scorpio using them.

Worst case scenario $449, if MS wants to gouge early adopters or yields for their APU are low, which is highly unlikely when Scorpio starts mass production. Most importantly $399 is seen as the market wide acceptable and attractive price point.
There could be a 2TB model for $499, but the base will go for the sweet spot IMHO.

_-EDMIX-_2509d ago (Edited 2509d ago )

New IP

.. that actually release and actually get supported long-term if successful.

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