1020°

Respawn dev: “f*** no” to Titanfall on Nintendo Switch

According to one Respawn Entertainment developer, Titanfall won't be coming to the Nintendo Switch.

Read Full Story >>
nintendotoday.com
wonderfulmonkeyman3066d ago

Apparently the guy was drunk, in the video.
That aside, I can see why he wouldn't want it there. It's not exactly selling like hotcakes elsewhere, so the chances of it selling to the Switch fanbase is even lower, especially after a message like that.

freshslicepizza3066d ago

well there's that and having to use a cellphone to voice chat and set up matches.

NukaCola3066d ago

Call me and we can voice chat on the phone. You know, use technology from the 19th century... hahaha

Nintendo is a joke

81BX3066d ago

@ moldy
Are you saying you need an app to get into a match or party up?

3066d ago
bouzebbal3066d ago

feels weird to agree with you. what you are saying is one of the many reasons.

Neonridr3066d ago

@thepaidmodsaregay - *download* an app. Don't spread more misconception. Enough of that around here already.

XanderZane3066d ago (Edited 3066d ago )

That's one of the most screw ups in the history of all screw ups. Use a cellphone for voice chat and set up matches? What a joke.

Also that in fact did say, "Fu** no!" in the video in terms of Titanfall playing on the Switch. It's obviously not powerful enough to handle that game. I see Skyrim being downgraded as well and many of those 50 3rd party developers jumping ship over the next 12 months.

Deadpooled3065d ago

A meme which fits the context of that comment perfectly => monkeyman, you deserve this http://i0.kym-cdn.com/entri...

+ Show (4) more repliesLast reply 3065d ago
_-EDMIX-_3066d ago

Lol no.

He doesn't want it there because it doesn't make any sense and Electronic Arts has probably made it pretty damn clear that they're not putting a bunch of titles to a failing platform that is inferior in Hardware.

Never mind if Titanfall would sell on the switch the game can't even run on the platform considering how inferior it is in the first place.

CapitalGamerNZ3066d ago

Inferior from a console perspective yet the most powerful dedicated handheld gaming device yet released?

deafdani3066d ago

They were talking from a power standpoint specifically. Not potential sales or EA support; power.

And the dude straight up said that the Switch can't run Titanfall 2 with a clear-as-day "fuck, no!".

Monkey just doesn't want to accept the fact that the Switch is, in fact, an underpowered console and most likely won't get AAA western third party support as a result.

wonderfulmonkeyman3066d ago (Edited 3066d ago )

If it really were inferior, From Software would not have gotten Dark Souls 3 running at a level they're happy with on it.
Have you not even considered that maybe they never tried, or that this dev just hates the Switch and was trashing on it?
No, of course you didn't.
Because to you, any negative Switch news is good news.

And even if this is true and Titanfall 2 can't run on it, that doesn't mean other current gen games can't do so.
Even the guys behind ME Andromeda have said that a port will depend on sales, which they wouldn't have said if tech was still a barrier.

Everyone already knows that the Switch isn't a PS4, but some people here are still so deluded that they think it's only as strong as the Wii U was, which is ridiculous.

_-EDMIX-_3066d ago (Edited 3066d ago )

Wonderful-

Yea, no

@last- that isn't a statement based on opinion or personal preference that is specifically based on the fact that the technology used in the switch is inferior to the PlayStation 4 and Xbox One as to why does not receiving the same type of support.

LastCenturyRob3066d ago

You use the word "inferior" quite a bit for something you obviously haven't even tried yet. Maybe wait and try it before you troll, eh?

3066d ago
IamTylerDurden13066d ago

Switch is too weak to run modern AAAs. This is a massive hurdle for Nintendo to overcome bc it ensures that 3rd party support will be anemic. Nintendo needs to stop isolating and learn that ppl want the best of both worlds. They just seem so antiquated in their thinking at times. No 3rd party support, underpowered, no trophies or achievements, a terrible network, lack of party chat.

mcstorm3066d ago

I keep seeing the words inferior on the switch. SO dose that mean we should not get a PSV because it is the inferior product on the market?
Should we not of picked up a 3DS because it was the inferior product on the market?
Should we not of picked up a PS2 because it was the inferior product on the market?
Should we of not got the PSX because it was the inferior product on the Market?

Stop with the inferior bs people. Yes it has not got as much power as the PS4 or Xbox one from what we know but when has power ever made a console?

Liqu1d3066d ago

@wonderfulmonkeyman Can you show me some footage of Dark Souls 3 running on the Switch please? And while you're at can you tell me what level of performance From Software find acceptable?

G20WLY3066d ago

^@mcstorm, the difference in the situations you list are clear; those systems all had HUGE third party support and just excellent support in general, with a crazy amount of games being made - and bought - compared to the competition.

It's not just power, it's support and Nintendo's track record is VERY poor on that front for the past 2-3 console generations. That said, the difference is far too great between what Switch is capable of and what Pro is - and Scorpio is rumoured to be - capable of for them to easily port to Switch without it either looking/playing like crap or needing considerable extra work. Developers won't put that work in, because the returns aren't there - the Switch owners probably won't support the mainstream games, on past experience, so the risk is too large.

Yes, it's a bit of a catch 22, but only Nintendo can break this cycle and they needed to provide better hardware to make developers comfortable there would be a manageable disparity. If they could then have got their gamers supporting those games, the next generation console could be less powerful than the others, but developers/publishers would still spend time/effort/money to support the system with their own versions of the bigger games.

IMO, Nintendo is at fault here for apparently not understanding the market.

3066d ago
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+ Show (9) more repliesLast reply 3065d ago
3066d ago
affrogamer3066d ago

a drunk man is an honest man!

Christopher3066d ago

He didn't say he didn't want it there, he said it just wouldn't work due to the lower level of technology compared to the other devices they have put it on.

jmc88883066d ago

Yeah, he said he was excited about Switch... but then reality set in with what Nintendo actually made.

It's not anti the idea of making the game on a Nintendo system.

It's laughing at anyone expecting the game to run on the underpowered system Nintendo made.

Every dev needs to do this. Shame Nintendo with reality out of their bubble.

deafdani3066d ago

Oh, dear. He's stating the Switch can't run Titanfall 2 because it's underpowered. And you're so much in denial that you'd rather chalk it up to nonsense talk because he's drunk, or just a matter of him not believing that it would sell on the Switch.

Accept it already, dude. Switch is still around the same power level of the Wii U (probably a bit more powerful, obviously). It isn't anywhere close to Xbox One / PS4 levels of power, period.

conanlifts3066d ago

Titanfall 1 was on the xbox 360. So i think if they wanted to get titanfall 2 working on switch they could. It might take work and mean some compromises, but it would be possible.

Allsystemgamer3066d ago

Yea they could. It would be expensive to port and it would likely run and look like ass.

G20WLY3066d ago

And nobody would buy it.

trooper_3066d ago

You're not being serious, right?

I don't know what happened to the Nintendo I grew up with.

Pathogenic3066d ago

I said the exact same thing. After gamecube it all fell apart. They should've stayed console only.

3066d ago
_-EDMIX-_3066d ago

Agreed.

Remember when this company used to price their platforms so affordable so families can purchase?

3066d ago Replies(1)
IamTylerDurden13066d ago

The issue is that the Switch is too weak to run the game, that's it. This is why Mass Effect and RDR2 have been confirmed as not coming to the Switch. It's just too weak to run modern AAAs.

objdadon3066d ago

It's not that he doesn't want it there, it's the fact that the console is too weak run the game. But of course Nintendo fanboys response is that they don't need 3rd party, yet they will wonder why the system flops.

originaljohn3066d ago

I find it very unprofessional to appear in a video in an intoxicated state. He's unlocked the 'career limiting move' life time achievement as far as I'm concerned. I've a PC & Xbox 1, 2 gaming systems that can run titan fall 2 and he's just confirmed to me that I shouldn't spend my money on his game.

Maybay3066d ago

It's not about power, it's about sales. Titanfall was on the 360, no? Anyways, we'll see how it goes, cause it's EA pulling the strings after all.

I hope we hear more about Nintendo's Supplemental Computing Device.

http://wwg.com/2017/01/17/n...

G20WLY3066d ago

No, it's about both. But actually he WAS talking specifically about power/technology of Switch being too weak to run Titanfall 2. It's too weak to run current AAAs in general and that's why Red Dead Redemption 2 and the new Mass Effect game have been confirmed as NOT coming to Switch.

This isn't about being mean to the new console. Nintendo have done this to themselves and the gamers.

Kcube903066d ago

I do think its possible to have titanfall 2 running on switch, hell titanfall 1 ran on xbox 360 even though it was downgraded. So the power thing is BS, its more that they are not sure about the install base(which is their right).

Gh05t3066d ago (Edited 3066d ago )

It was downgraded but the power thing is BS... You do realize that is a contradiction right?

They built Titanfall to work on the 360, not made the X1 version and downgraded it to work on 360. They didn't have that for Titanfall 2. There is no lower performance version of it. So as it stands the game called Titanfall 2 CANNOT run on the Switch. Could they make a version that does, probably but it's not the game that exists now.

QUIMICOMORTAL3066d ago

its just another dev who wont support the switch for its lack of power, thats all you need to take away from that.

+ Show (12) more repliesLast reply 3065d ago
rivaldoo7773066d ago

Lol Nintendo nerdswitch triggered as fuck by thus

Paytaa3066d ago (Edited 3066d ago )

Lol if your console cannot support games like Titanfall in 2017 then it's not going to work like a console at all. A handheld maybe, but not a console.

fromchildren3066d ago

If it can play the newest pokemon or Mario, it will work

Angeljuice3066d ago

The WiiU can play the latest Pokémon or Mario. Why bother with Switch?

G20WLY3066d ago

Just like the Wii U worked, huh...

It's not enough and it's not sustainable. What it is, is a real shame.

dragonaught0073066d ago

Well if only it werent sold out i would truly believe you. At least thats how Nintendo keeps me from buying one.

Paytaa3066d ago

The Wii U was sold out too and that thing is beyond irrelevant.

The Switch will be big at launch, but the fact of the matter is, all the games are on Playstation, Xbox, and PC. What incentive is there for developers making games on an underpowered gimmick?

Nintendo should have made something competitive like the N64 was.

Summons753066d ago

Work on making a game that people want to buy first, unprofessional.

DialgaMarine3066d ago

Titanfall 2 has sold better than people think. Not amazing, but a decent amount nonetheless. Plus, the game itself is excellent.

ReesesPuffs3066d ago

Titanfall 2 is incredible. Sales don't represent quality.

RememberThe3573066d ago

It really is awesome. Too bad so many people have written it off.

RedPill863066d ago

And still people didn't buy it. It was sandwiched in a crappy spot, but with all of my friends and myself playing it, we all said the same thing. It's good, but it's 2 steps forward 3 steps back, and when I tell people that they change their mind and pick up the first game used for cheap and they're happy.

The guy isn't wrong, the Switch from what we've heard is easy to port for. It's just one more thing they could sell games on. There's nothing wrong with keeping bridges open .Burning them is just dumb.

spawnwavemedia3066d ago

You're right, I think Titanfall 2 was the best shooter of the holiday season. Unfortunately sales speak louder to companies than review scores and it's no secret Titanfall 2 lagged behind the other big shooters in that category.

BLKxSEPTEMBER3066d ago

Titanfall is a EXCELLENT series and it's apparent you have not played TF2 otherwise you wouldn't make such silly comments. Now run along and wait for your 2013 powered Switch to come out...

raWfodog3066d ago

I have a blast with the game. To me, it's fast, fluid and fun.
To each his/her own...

Necro_5593066d ago

You clearly have not played it. It has on of the best single players we have seen in FPS. Up there with the Halo1/2, HL2, DOOM. CODMW

Allsystemgamer3066d ago

Bad. Release. Window.

Stop being stupid.

C-H-E-F3066d ago

TF2 is hands down the best FPS that came out last year, and i'm a BF1 fan but EA/DICE screwed up Hardcore mode on so many levels I don't even touch that game often. TF2 > COD(ALL OF THEM) anyone that has played COD then play TF2 always say it's better never met someone who said the opposite.

BizarroUltraman3066d ago (Edited 3066d ago )

You mean like the game they released to critical acclaim. Yes it didnt sell as well as we hoped but that had to due with schedule release.

spicelicka3066d ago

I bought it. No regrets at all.

Uken123066d ago (Edited 3066d ago )

Dude speaks the truth and the N4G Sony trolls will down vote you to justice in their minds. Before you go crazy on down voting me , please view my comment with logic.
First of all EA is EA, I don't know why people defend this company, same with Activision. Yes they make expensive games but they also release broken games and charge people for everything. EA access, Star Wars: Battlefront anyone?
Titanfall 2 will never sell well on the Switch. Because we will have a new one pretty soon. Or another FPS in the next few months. These online games tend to stay hot only for a few months and players start to move on to other games. i really don't think this is a "Switch being weaker" problem. i see it being more like they just won't make a good profit even if they could get a downgraded version working on it. If companies can make a better version on PS4 pro and claim Switch is just "too weak" is just BS. I personally would rather have them wait for a new Titanfall instead of wasting resources on a game that clearly won't sell well again with a rerelease, no matter the system.

No matter how you want to put it, nobody really wants Titanfall 2 on the Switch. Even the fans who are buying a Switch. Any real gamer would want them to focus on putting their new offering onto the Switch. Not because of the online, not because of the power, it is because of money. it's old now and won't have a legs.

Note: I like all the big systems and PC, not a fanboy.

Gh05t3066d ago

You said downgraded version but are saying it's not a problem of the switch being weaker... Why would you spend money to downgrade not just port but develope a lower quality game. It's one thing to go back and make your game better, it's another totally BS request and say hey can you make your game worse so it can run on a system that's bread new.

Uken123065d ago

@Gh05t
Almost all Multiplats are downgraded on XB1 right? And if the games are released on ps4 Pro and Scorpio then PS4 and XB1 will be receiving downgraded versions also.
I loosely used the term downgraded. It could mean it just runs at 720p 60fps instead of 1080p 60fps. Companies release different versions of the games all the time.
I am just saying this is most likely a financial decision over a matter of power decision.

cell9893065d ago

Titanfall 2 was my fave FPS game of the year, it was excellent

ILive3065d ago

The thing is most people ended up buying battlefield 1. I dont understand why ea did what they did, business decision and all.

+ Show (9) more repliesLast reply 3065d ago
KingKionic 3066d ago

Yeah...just like Titanfall 3 for the switch....it wont be releasing.

Show all comments (180)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused22h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199218h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon12h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack2d ago

NOooooooooooooooooooooo....... ..............

mkis0071d 22h ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack2d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 19h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 16h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 1d 16h ago
-Foxtrot2d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 5h ago (Edited 1d 5h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

2d ago
Obscure_Observer2d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 19h ago (Edited 1d 19h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate912d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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