Yesterday, a report quoting Rage lead designer Tim Willits saying that content had been cut from the id Software title due to the limiting size of Xbox 360 discs was quickly shot down by Willits himself.
Following the mix-up, Shacknews had a chance to sit down with Willits and put the issue to rest, as well as several other controversial topics related to Rage (PC, 360, PS3)--many of which were originally raised by id Software president John Carmack.
"As far as game content, I will swear on the lives of my children that nothing was cut," said Willits in an early shoot-down of the rumor. Now Willits says the whole thing was a classic misunderstanding."
"Microsoft is not being dickheads," he said. "It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing."
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
1. Multiple Disc games are already proof of this.
2. Games with content that didn't fit on disc being available for XBL Download.
Whether or not Id can keep backpedaling and trying to make things sound better, the writing is already on the wall. Developers either have to swallow the bullet of multi-disc, or offer as additional downloads. Or the worst case scenario, dumb the game down.
Thats it, theres really nothing to argue about there. Id keeps saying the same thing differently, and we know damn well this wouldn't be an issue with HD-DVD.
We know what you meant, you clearly stated the first time, then realized that he has screw up big time.
And now you're doing damage control.
I don't know why devs find it so hard to say 9 gb of space is small(it is damn it, blue ray movies are around 2 gb) ,is not an insult to anyone is the truth plain and simple.
R.I.P Children
M$ was, is and will be named as d***head.
I love how all these developers are kissing Microsofts ass and saying that their small ass disc are good enough for their work. We all know it's not. 2 disc in this day and age is unheard of! Multiple disc should've been dead by now. It's not even last gen it's last, last gen.
When you have the option to install the whole thing on your hdd or spin it on 1 blu-ray, why not take that route and stick a fork in Microsoft?