620°

Microsoft acquires Simplygon to accelerate innovation in enabling 3D for everyone

Kudo Tsunoda:

I am pleased to announce that Microsoft has acquired Simplygon, a premier developer of automatic 3D data-optimization solutions. This acquisition accelerates our 3D For Everyone vision and strategy, which we introduced with the Windows 10 Creators Update at our event this past October in New York.

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blogs.microsoft.com
GtR35olution3073d ago ShowReplies(4)
Neonridr3073d ago

interesting.. these guys have a lot of experience with AR/VR.

christocolus3073d ago (Edited 3073d ago )

Lots of experience with AR/VR? Nice. Never heard of these guys but anyway it's interesting indeed.

Edit

It seems they also specialize in creating and optimizing 3d game engines and models. A list of some devs who use simplygon. http://i.imgur.com/LorgkC0....

https://www.youtube.com/wat...

Eonjay3073d ago

Yup this allows them to make money off of it's inclusion into games like with Havoc as well.

Timesplitter143073d ago (Edited 3073d ago )

There's no direct link between AR/VR and what Simplygon does. Simplygon basically makes a program that goes through your 3D models and automatically generates lower-polygons versions for doing LODs in games. There's plugins for Simplygon in UE4 and Unity.

However, there are several other alternatives to Simplygon for doing the same thing

Neonridr3073d ago

fair enough. It seems like their stuff is useful in the VR world. I will rephrase that. Although if you go to their website, you see that they are heavily involved in various VR activities.

3073d ago
ThatGuyDart3073d ago (Edited 3073d ago )

I'm assuming this is for hololens? Good for them I guess.

BizarroUltraman3073d ago

Looks like its a middleware used for many games. This is not exclusive to Hololens.

Sciurus_vulgaris3073d ago

This is just like the Havok software acquisition. Simplygon was acquired to make money of off software licensing, and decrease the cost of 1st party development.

IamTylerDurden13073d ago

Or... they could've used the money fund more 1st party studios. Or to continue funding big exclusives rather than shut them down...

thekhurg3073d ago

Acquisitions like this are passive. It's the MS way. Invest once, and forget about it. Going for 1st party, they have to manage the developers, deal with marketing, implement deadlines, hassle with delays, etc...

Sciurus_vulgaris3073d ago (Edited 3073d ago )

I don't see anything wrong with this acquisition. Scalebound was most likely canceled because it wasn't progressing well, even after 4 years of development and numerous delays. As much as I like Platnium games, the studio finishing so many other titles before Scalebound, strongly implies a lack of resources and staff being invested into the title.

While MS should be investing into more 1st party studios, such investments are likely much more time consuming and expensive than this one. You can't just expect new games and studios to pop-up out of nowhere. There are certainly unannounced MS titles being done in house or outsourced. We just don't know how many are in development, and when these new games will be arriving. Let's just hope the unannounced titles are good, and aren't just the obvious Xbox staples.

JasonKCK3072d ago

IamTylerDurden1 didn't Sony just close a studio?

Fishy Fingers3072d ago (Edited 3072d ago )

Apparently cancelling studios and halting all future support for their games is normal and good practice. Cancelling a game on the other hand, might as we kill yourself.

Liqu1d3072d ago

@FishyFingers When MS closed Lionhead and several other studios and Sony closed Evolution and Guerrilla Cambridge there wasn't any gamers claiming it was good, only fanboys were praising those decisions and some fanboys didn't.

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