220°

Gravity Rush 2 Dev: A Sequel Might Be On PlayStation 5; My Next Game Will Be Completely Different

Gravity Rush 2 creator Keiichiro Toyama said that he'd want to express new things in a potential third installment with a new console.

He also stated that his next game will be completely different from the ones he did so far.

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wccftech.com
Imp0ssibl33085d ago

I bet Sony will launch PlayStation 5 by the end of 2020
Wouldn't mind to see a new Gravity Rush in the launch lineup

3085d ago Replies(2)
DigitalRaptor3085d ago (Edited 3085d ago )

YES!!!

That means that we're going to get a Toyama horror game on PS4! *mwah... mwah*

ccgr3085d ago

Been meaning to play the first one, both look good.

Kashima3085d ago

see you in 2022 after many delays.

Rude-ro3085d ago

Better than cancelled or straight up fabricated though. ;)

Kashima3085d ago

Gravity Rush 2 didn't got cancelled :p i'm downloading it at the moment.

odderz3085d ago

Glad he's moving on to new things, we can wait for more Gravity Rush, but new IPs are always needed!

thatguyhayat3085d ago

Niceee. Hes announced a new IP ish.

Show all comments (19)
120°

Nintendo president apologizes for Switch 2 shortages

Nintendo president comments on the situation with Switch 2 stock and apologizes for shortages.

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nintendoeverything.com
jznrpg14h ago

I might get one in a couple years but I’m in no hurry. Nothing at launch I want to play.

PRIMORDUS11h ago

If there are no shortages then why can't we just easily order a Switch 2 online, from Best Buy, Target, Newegg, Amazon etc. No shortages means we can get it by any means, online or in store.

shinXseijuro13h ago

Maybe there’s shortages in Japan ? But they’re pretty much available lol

shinXseijuro13h ago

But hey saying that creates more hype right !

60°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com