230°

Team Ninja: "[Ninja Gaiden] Needs to be in the Shadows for a While"

Team Ninja creative director discusses the whereabouts of the iconic action franchise, says Yaiba: Ninja Gaiden Z "wasn't the right move" for the series.

Gaming4Life19813069d ago

I am a die hard fan but ninja gaiden 3 sucked so make it more like 1 and 2 or not at all.

spicelicka3069d ago

Yes! Specially the physics of NG2, still my favourite hack n slash game.

Movefasta19933069d ago (Edited 3069d ago )

ng2 has great physics,the combos felt great to land.The 360 version was insane,the gore and the ultra aggressive enemies .Miss the game :(

thatguyhayat3069d ago

They dumbed it down soo much. But luckily these guys listen to fans so hopefully they learnt their lesson

blitz06233069d ago

I would totally buy a 1-2 HD remaster. Hell, throw in 3 there too

DarXyde3069d ago

Ninja Gaiden was always HD.

darthv723069d ago

You do know Ninja Gaiden Sigma was an HD remaster of Ninja Gaiden 1/Black right? you could say the same about NG Sigma 2 as it relates to NG2.

Gaming4Life19813069d ago

Agreed. I loved ninja gaiden 1 but ninja gaiden 2 is my favorite and i would do anything for a ninja gaiden 1 & 2 remaster.

+ Show (2) more repliesLast reply 3069d ago
KakashiHotake3069d ago (Edited 3069d ago )

They should have known better than to make Yaiba: Ninja Gaiden Z. That didn't look or feel like a Ninja Gaiden game at all. They need to make another one like Ninja Gaiden Sigma that came out on PS3. That was good.

Seraphim3069d ago

Agreed. They never should have put the NG name on that product. While I see why they wanted to do something different they should have left the game sell on it's own merit, or lack thereof in this case. The idea was pretty good but the execution was poor. Furthermore they could have sold it as in the NG realm w/o calling it NG. At the end of the day it had absolutely no business having NG in it's name.

Anyway, while I have faith in the team I think they might not have the vision to recreate NG as we saw it in 1 and 2 nor are they sure how to improve upon it or where to go now. That was proof in 3 when Itagaki was out & it was up to the remainder of Team Ninja to create 3. In Ni-Oh, if successful I can see Team Ninja focusing on a sequel and not coming back to NG for some time. Which is a shame.

CrimsonWing693069d ago

or why don't you redeem yourself and make a seriously good ninja gaiden game instead of making fans wait.

Xb1ps43069d ago

Ninja gaiden... loved that game and remember those great moment on the Xbox.. I'm not much of a fan of remasters but I would buy a pro or Scorpio remaster of ninja gaiden day one...

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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Jingsing1d 6h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 17h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 13h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 7h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 21h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.