60°

From zero game dev experience to publishing a VR game on Steam & Oculus Home - what I learned

If you’re thinking about developing your first VR game, these notes may prove to be useful. I've run a Kickstarter and Greenlight campaign, entered VR competitions, launched free demos and Early Access campaigns and finally released my full game on Steam and Oculus Home.
Let me share with you what I've learned so far and the many ways I've made it difficult to turn a profit.

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dimensionalgame.com
TankCrossing3078d ago

Good read for anyone thinking of diving into VR development. A lot of it applies to poeple looking indie/hobbiest development in general actually.

Bookmarked the page and bought the game.

maybelovehate3076d ago

Great article. I am making a VR game right now. But I think it will be free haha. Not because it is terrible quality, I think it is very fun but it is more of a demo than a full game. I hope one day to have enough time to complete a full game, that is more than just a leaderboard type of experience.

TankCrossing3076d ago

Did you have any experience in game or software dev before? What engine are you using?

maybelovehate3076d ago

Professional Software dev for a few years and also been a hobbyist with game dev since I was first writing code. This will be the first Game I have ever released though. I am using Unity for my current project. I do have a lot of experience in Blender, Photoshop, Audacity, Audition, Bitwig etc. It is my dream to be a full time indie game developer. But I still have a full time corporate job right now so time is limited.

90°

True Alien Isolation VR is finally here with immersive motion controls and much more

Alien Isolation Grand Mother VR is an all new virtual reality experience for Creative Assembly’s best ever horror game.

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videogamer.com
DivineHand12518d ago

I played through most of the PS4 version of the game but stopped because another game came out. I bought it last year for PC with the intention of using the VR mod but haven't gotten around to setting it up. I am glad I waited.

Neonridr18d ago

Great game, even better in VR. A little drawn out by the end, but I hope we see CA do something a little different with the sequel.

OtterX18d ago (Edited 18d ago )

Sweet. I also rebought this game on Steam for the purpose of VR. I'll have to give it another shot w full immersive controls. I had only tried it out briefly before.

It's funny this was never officially released at retail as a VR game, bc it feels so perfect for it!

50°

Zombie Army VR: Everything You Need to Know

Zombie Army VR is creeping onto VR headsets later this month, and here's everything you need to know about Rebellion's latest.

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xrsource.net
15d ago
80°

People Can Fly Drops VR Publishing Amid Industry-Wide VR Slowdown

The Polish studio behind Bulletstorm and Outriders confirms plans to phase out its VR publishing activities.

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powerupgaming.co.uk
Babadook794d ago

Yeah. Not the best dev by a long shot, but I've heard Bulletstorm improved a lot after the initial launch and all the complaints.

Abnor_Mal94d ago

I bought Bulletstorm VR but couldn’t get into it at the time, the controls were a bit off, but at the time I was finishing up Arizona Sunshine1/2. Most likely the reason the controls felt off, plan to go back to it soon.

jjb198194d ago

I really wanted to love Outriders. I was hooked on it at first but it was so janky the further I got into it. I had to force myself to finish the game. I liked it just enough to buy the expansion but I burned through that jankfest also. It sorta gave me Division 2 vibes a little bit and that's what helped me through it. I don't think I would trust any of their VR stuff anyway.