70°

Stellar Tactics Preview - ChristCenteredGamer

Stellar Tactics is a strategy RPG, top down, sci-fi game. The player wakes up on a starship travelling towards a planet for repopulation, to uncover the facts that lead up to being woken up early.

Read Full Story >>
christcenteredgamer.com
Festano3084d ago

Interesting, there aren't many strategy top-down RPG set in a sci-fi setting!

70°

Stellar Tactics Rolls Out Open World Universe Update

Stellar Tactics is a Sci-Fi RPG featuring a compelling narrative, deep strategic turn-based combat and rewarding open-world space exploration.

Read Full Story >>
worthplaying.com
70°

A five piece bucket of Indie Game Reviews | The Snerdaperds

Snerdaperds puts together a list of 5 indie games you've probably missed thanks to the ever-increasing amount of games being released on Steam.

Read Full Story >>
snerdaperds.com
90°

Stellar Tactics Crashes on Kickstarter Takeoff

Felix Wong writes: "Developed by Maverick Games, it features party and turn-based combat, which alternates with strategic action-based space combat. Obviously, you don’t get any kind of real vehicle-based gameplay in classic RPGs like Dragon Age and Diablo, so the space combat is definitely a welcome twist to the genre."

garyanderson3336d ago

Developer was pretty quick to cancel the campaign, don't love that.

Ulf3336d ago (Edited 3336d ago )

$5000 pays for how many people to work, for how long?

Minimum wage in California: $10/hr (because, of course, game devs get paid the same as people who work at Walmart and McDonald's)

$5000 / $10 == 500 hours of work.
...say there are 10 guys working on it (lol, at minimum wage)...
500 hours / 10 == 50 hours.

So... that's a little over a week of having 10 Walmart employees make a game. ...and of course they don't have computers, or they brought their own (of course! anything for the cause!)... ...and they work in a garage with no electricity (or maybe Dad pays?)... ...and they aren't paying fed or local employment taxes, or for healthcare, social security, etc.

Game developers average about $80K/year, worldwide, for reference. People at startups will stand for making about half that much, for a few months, before they need to pull their weight and feed their family, after racking up a good $100K in student loans to pay for their education. Engineers make more, artists and designers and production make less. $80K/yr is about $40/hour.. which makes for about 125 man-hours of realistic work, barring all the expenses I joked about, above, which is of course impossible. That's half a week, for a tiny team of 6, when the typical indie studio is about 20.

...I don't think cancelling was a bad idea. Frankly, the amount they asked for to begin with was way too low, as well.