The creator of Unreal Engine describes his vision of the world-changing metaverse that's just 12 years away.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Former PlayStation boss Shuhei Yoshida claims PlayStation still believes Xbox is their only true competitor, not Nintendo.
True, they have pretty different audiences..and some People just have both at home or a PS and a PC that emulates more or less everything from Nintendo.
Xbox hasn't been a competitor since the XB360. Last generation and this generation Sony has been running circles around Xbox. As for Sony vs Nintendo Sony runs circles yes but I don't really see Nintendo as competition. Nintendo does their own thing and it works.
microsoft wanted to crush sony into dust and they had the money to do it, but with such weak leadership it was always going to fail
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
interesting, he thinks console gaming is on the downturn and younger people are not getting into console gaming but rather mobile gaming.
Okay, I knew this guy had a bleak outlook, but I had no idea he was this 'end is nigh-ey'... great interview, but Sweeny's predictions of a virtual tech-pocalypse (to which he's actively contributing!) are a bit extreme - not to mention hypocritical, with him $#!tting all over Oculus' Ios-style store, while he builds exclusive games for them!
and while his notions regarding VR tech are interesting, he strikes me as a man who knows a lot more about the virtual than he does about reality... I mean, I'm no psychologist, but I'm guessing 'Revenge of the Nerds' had a profound effect on his teenage brain.
NEEEEEERDS!!!!!
Great theories. I'll take them and throw them on the galactic junk pile of everyone else's theories.
Translation: Whatever.