Video games have became much more accessible in the last decade. Appealing to the mass market in order to hit sales figures has taken its toll. Flashy cinematic experiences, laced with instant gratification, has became common place.
"Darkest Dungeon creator Red Hook Studios is happy to announce that a new FREE game mode for "Darkest Dungeon II", Kingdoms, along with its first of three adventure modules Hunger of the Beast Clan, and their next paid DLC, Inhuman Bondage ($9.99 / 9,75 € / £8.50), released today for PC and Mac, with consoles set to follow soon." - Red Hook Studios.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
As long as a game isn't 'cheap' it's challenge then it's all good
I don't mind easy games, provided the experience is actually enhanced by this. (Eg something like Tearaway is meant to be a serene, playful experience) But for any game trying to be pulse pounding, intense, or terrifying, there NEEDS to be the threat of a fail state that cannot be undone with the click of a button. There is a psychological benefit from overcoming a challenge that you cannot simply skip or cheese your way through, no matter how much you might want to when the going gets tough.
Until Dawn is a great example of this. Having it autosave after every scene and being unable to reload from a checkpoint if you make a mistake makes the game much, much more tense and exciting.
*yawn*
I play games to have fun, not to be frustrated. Overly challenging games are frustrating. And while I support genre diversity and don't think every game needs to be made to appeal specifically to me, articles like this always come off as lame, thinly-veiled, "look how hardcore I am I like HARD games" bragging.