Xbox: Happy New Year! As we start off the new year, we thought we would take some time to look back at a great 2016 and look forward to what will be an exceptional 2017 for Xbox gamers. We were privileged to celebrate the 15-year anniversary of Xbox in November, but what made 2016 most special was laying out our vision for gaming at E3 2016, delivering a new version of Xbox One along with great new games and services for you to play on the device(s) of your choice and seeing terrific response from gamers worldwide this holiday. In fact, in November and December we saw Xbox Live engagement reach an all-time high of 3.9 billion hours, up 23 percent compared to the prior year. Thank you!
"It took one trailer for your average Joe Shmoe gamer to know the fate of Concord. Meanwhile, Hulst was at the helm of its development thinking it was about to be "the future of PlayStation." The level of disconnect is tremendous. This isn't just a catastrophically expensive mistake from Hulst, it is an embarrassing one that raises serious questions about whether he is fit for the role he had, let alone the role has has been promoted to. Hulst and co. get paid untold millions to make the exact calls that just cost Sony half-a-billion dollars when they could have gotten a better counsel from the YouTube comments section. Suffice to say, Hulst and any other PlayStation leadership involved in this disaster have serious questions to answer.
'It took one trailer for your average Joe Shmoe gamer to know the fate of Concord.'.
I wonder if the author bought up a load of physical copies and themed controllers in advance of the game being pulled, seen as they have such foresight.
A bit exaggerative. Half a billion? First we went from 200 million, then 400 million, and now its 500 million? In 3 days some blogger is going to claim Concord cost 700 million!
Yes, the game was clearly not going to succeed, nearly everyone knew this in advance, but if Hulst learns his lesson, and focuses on quality single player adventures (additional multiplayer modes are fine too!), then we're okay. If he doesn't learn, then he needs to get the boot.
This is a make-or-break moment for us to believe in him, don't screw it up. The rumored upcoming State of Play with some big announcements should help bring things back in order. I hope.
Palworld developer Pocketpair has responded to this morning's dramatic decision by Nintendo to file a patent infringement.
Palworld is better, but Nintendo has$$$$ They can fight it all they want, but will absolutely lose. It is a blatant Pokemon rip off. I do wish them luck though.
People want Nintendo to lose as a big middle finger to the company, but if Nintendo wins then they set a precedent for others to follow which could be bad for Nintendo themselves if they end up infringing on a patent owned by someone else
The one I'm reminded of is, a few years ago Sony patented something to do with AI controlling a characters moments in a game to "help get past difficult or grindy parts" of a game
Mario kart 8 deluxe had a the auto acceleration and auto steering technology implemented, so potentially if that came back for mario kart 9 could possibly open the door for Sony to sue them if it's close enough
Blizzard mentions: “The notion that you’ve missed four seasons, the only thing you’ve missed is us continuing to learn and iterate”
Bring back Paladin/Crusader or GTFO. The fans never asked for Spiritborn.
Look at BG3. Great story, online co-op, couch co-op no micro transactions, no unnecessary seasons. Once you've finished the game you can play again and make different choices that will change the story. What happened to diablo?
We wouldn't feel like we're missing anything if you made it so people could go back and play through each season rather than miss out on it entirely. But that's not your goal. You want people to feel like they are missing out on things and force them to play when you want them to, regularly each season, rather than just make a game that is more enjoyable to play and with better content.
New titles, Project Scorpio, Xbox live beam streaming intergration, continuos support for top 2016 games and more announces. 2017 will be a fantastic year on Xbox One.
I have a feeling a May reveal is happening for Project Scorpio with a ton of games, followed by actual gameplay at E3. Keeping fingers crossed. Can't wait.
"Forza Horizon 3 became the best-selling, highest-rated racing game in 2016 and the biggest Forza launch to date. The Forza franchise continues to grow and has now seen well over 14 million players on Xbox One and Windows 10."
(Some what of a mention of sales.)
Also, this means FH3 is over a million, the biggest launch for Forza before was Forza 5
Forza 5 fastest-selling racing game in Xbox history
http://www.eurogamer.net/ar...
"Gears of War 4 launched to critical acclaim (Game Informer: 9.25/10, IGN: 9.2/10, Polygon: 9/10) and has had a tremendous reception for its campaign, Horde 3.0 and Versus Multiplayer experiences – all of which are delivered in High Dynamic Range (Xbox One S), 4K (Windows 10) and support cross-play as an Xbox Play Anywhere title. We are seeing incredible engagement on Xbox Live with nearly 23 million Versus Multiplayer and Horde matches played since launch, as well as within the eSports world, where the Gears eSports Pro Circuit has marked the franchise’s dramatic return with a more-than-$1,000,000 prize pool."
(Zero mention of sales.)
It anyone still unconvinced Gears under performed?
Interesting numbers but I was hoping for an update on sales especially after the release of the Xbox One S.