Frog Fractions 2 has finally been discovered after a two-year alternate reality game (ARG) involving 23 indie games, mysterious YouTube videos, a letter from a “time-traveler,” and a mystery box that was unlocked on Christmas Eve.
GameZone: "Anyone who's ever played video games prior to the 2000s probably has some great gaming discovery stories to tell. Back then, the Internet wasn't a household requirement, game guides didn't pop up everywhere, and spoilers didn't run rampant. People discovered things on their own, and sometimes they came across fascinating little nuggets that were a secret to most. That's exactly what Frog Fractions and its upcoming sequel Frog Fractions 2 from Twinbeard Studios are all about — that nostalgic sense of discovery — and that's exactly why most anyone who's ever loved the mystery of gaming should be at least partially excited about the sequel's Kickstarter campaign."
The author profiles the Kickstarter for Frog Fractions 2, which will not be called Frog Fractions 2.
VRFocus - Twinbeard Studios, the developer behind maths-based videogame Frog Fractions 2 has added an option to buy back Oculus Rift makers Oculus VR from Facebook on its Kickstarter campaign after yesterday’s acquisition. The developer, who had already jokingly added a stretch goal of $350,000 USD to add virtual reality (VR) support back way of the Oculus Rift, asked for the same amount of money Facebook bought Oculus VR for ($2 billion) to make this possible.
Screw that, Oculus sold out. It would be safer to back Sony's Morpheus, or perhaps whatever Microsoft might be brewing rather than 'buying' back the Rift. If Oculus started things up with their own money, and then sold to Facebook... That's one thing. However, using kickstarter money to fund their project, and then being bought off by Facebook afterwards... That's just low.
At the moment we're in the denial / knee jerk reaction stage of this Facebook / Oculus announcement.
When I first heard the sale went through I was pretty surprised, and the initial reaction was negative - purely on the basis that FB have bought other companies, and some of them have vanished or been re-purposed to take advantage FB's data collection, micro-transaction, advertising based model.
We shall see if this acquisition is beneficial or not.
I'm hoping that the Sony VR unit is both PS4 and PC compatible, as it will save me having to buy two headsets.
Well it not that it sucks it the company that selling the product now. We knew Oculus was about gaming so we could behind it also valve was helping with development are they happy with this?facebook is not about gaming it about social features so now Oculus will headed in that direction also already mentioning ads as possible revenue this is worrying. So to boil it down to two words it sucks! pc now need new vr maybe valve should make one now. Support ps4 vr as its a gaming vr also microsoft when it comes out (better not have ads). Yes ads worry me alot I hope to not see day when it is accepted in gaming meduim for stuff we have paid good money for.
Yes, yes.. It's true. We sold out, but it's not like we stabbed any one in the back. It's just business and I promise our goals are the same. Trust me guys, we're the same indi company, just a lot richer now.
In light of recent events, I hope Valve finally changes their mind about making VR units.