330°

Converting A PS4 Game To PS4 Pro Is Even Less Than 0.2% Of Overall Effort- Helldivers Dev

The PS4 Pro is a pioneering system, in that it is the first instance of an iterative, souped up model of an existing console on the market – something that is actually pretty common in the handheld, smartphone, and PC markets.

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gamingbolt.com
Cyb3r3097d ago

I wish CD Projekt Red would create a ps4 pro patch for The Witcher 3

Whirlwind_Fanfare_083097d ago (Edited 3097d ago )

I heard that The Witcher 3 runs better on Pro without a patch, including Bloodborne! true story BTW.

Cyb3r3097d ago (Edited 3097d ago )

I have a Samsung KS7000 and the jaggies on this 4k TV look worse on The Witcher 3 with my PS4 Pro compared to my Sony 1080p HDTV I cant believe how bad 1080p games look on my Samsung 4K TV

Gaming_Cousin3097d ago

Maybe your TV is the one that needs patching

SojournUK3097d ago

@richie, I have a Samsung UE55JS8500, it looks great, you may want to check your TVs configuration/settings

gamerswin243097d ago

Rich...

I also have a pro and Dark Souls 3 actually looks crisper and cleaner on my pro than on my ps4 og. Haven't tried Bloodborne.

Guyfamily9993096d ago

@richierich, reduce the sharpness on your Samsung to 0. Removes any artificial sharpening.

Errorist763096d ago

@rich

That's not possible. The internal upscaler on the Pro does wonders on image quality. It should look way better.

DEEBO3096d ago

It looks good on the pro or maybe it's the tv or both.

+ Show (4) more repliesLast reply 3096d ago
Hardiman3097d ago

I'm with you on that. I know they are working on 2077 and the Gwent game but I would love a Pro patch for The Witcher 3. With that said it does seem to look better on the Pro on my 65KS8000. The colors are really good.

Cyb3r3097d ago

Can someone give me some advice on PS4 Pro settings? the weird thing is that I had a 55" Sony bravia 4K HDR tv and I sold it for a Samsung 49" KS7000 because it was highly recommended by gaming websites and because I was not happy with the image quality on my Sony 4k tv especially on The Witcher 3 and all of my other non patched PS4 games. I am getting similar results with new Samsung TV I find that The Witcher 3 characters have lots of alaised edges both Geralt and NPCs look jaggy. I have the resolution set to automatic on my PS4 Pro settings should I have it set to 4k rather than automatic? Can you any of guys let me know your PS4 Pro console settings in a reply because all non patched games look really bad for me perhaps I have the wrong settings on my console. I am using the Samsung KS7000 settings Digital Foundry recommended on their youtube channel for my TV. But non patched games look rally bad

Hardiman3097d ago

@richierich I have my Pro set to 2160P-RGB with RGB Range to automatic, HDR automatic and deep color output to automatic. I calibrated my tv which is the UN65KS8000 from RTINGS. I hope that helps you.

DMZ_P3097d ago (Edited 3097d ago )

@richie

Set sharpness to 0, smart led to high, dynamic contrast to low or off. Activate game mode.
Color space to Auto for SDR content and native for HDR.

Bruh3097d ago

Anyone got any settings for the x800D from Sony? My color looks washed out and I've used the RTINGs settings. I turned the Color Range to Limited and it crushed my blacks lol

Orbilator3097d ago

Hardiman: I believe rgb is a less impressive colour setting. Does your TV not support the other 2160p YUV mode .?
RGB only supports an 8bit colour pallet. At 2160p/60hz
Full 10 bit hdr is only possible on 2160p /60hz YUV setting. It's due to the amount of data throughput required

Other setting offer different requirements but my TV needs 2160p YUV to show itself off.

Hardiman3097d ago (Edited 3096d ago )

@obilator I thought 2160P RGB was the better option. I'll try YUV
and see if there's a difference.

Edit: I tried YUV and it does appear to display the color much better. Thanks for the tip.

+ Show (3) more repliesLast reply 3097d ago
Gamist2dot03097d ago (Edited 3097d ago )

Awesome.
Wish we can get some news like this from From Software on Bloodborne. But I know they're probably busy with BB2 and other projects...

freshslicepizza3097d ago

if it dopesn't take much effort then why is there no pro patch for the sony produced bloodborne?

UCForce3097d ago

It's up to dev,not Sony.

Liqu1d3097d ago

Because From Software developed it genius. Don't you get tired constantly trying to downplay Sony?

Errorist763096d ago (Edited 3096d ago )

Why do you even pretend to care Moldybrain?!

ziggurcat3096d ago

Because they don't have to... the game was released long before the Pro was even a thing, so there's no obligation on the part of the devs to patch the game for PS4 Pro.

+ Show (1) more replyLast reply 3096d ago
kevnb3097d ago

its not converting the game at all, most developers are just changing some configuration.

ziggurcat3097d ago

Well, there goes the argument that base games will suffer because devs will only focus on the Pro version of their games...

xDealtwithIt3097d ago

I had no idea that the devs of a small indie game like Helldivers spoke for all other developers and triple A publishers.

Gamingbolt is now credible too.

ziggurcat3097d ago (Edited 3097d ago )

it took all of two people to do that work for Infamous Second Son & First Light. It's also only taking one person to do that work for Days Gone:

"Only 1 person is working on enhancing Days Gone for PS4 Pro, according to a new video report by Digital Foundry, and just 2 on inFamous: Second Son and inFamous: First Light."

https://www.videogamer.com/...

MRMagoo1233097d ago

😂 you put your foot in your mouth often deatwithit 😂

Rimeskeem3097d ago (Edited 3097d ago )

Well, this was previously stated by Mark Cerny so it was already confirmed.

MasterCornholio3097d ago

Mark Cerney and other developers said the same thing. There's a reason why the pros architecture is almost the same as the PS4s.

Liqu1d3097d ago

You're not very bright are you? If small indie devs say PS4 Pro conversions require little effort then AAA studios with more resources available would have an even easier time.

ziggurcat3096d ago (Edited 3096d ago )

@rime/cornholio:

yes, he certainly did:

"And according to Cerny, the amount of effort required to implement PS4 Pro support for games like Days Gone, Horizon: Zero Dawn or InFamous: First Light was minimal -- at least by big-budget studio standards.

'Most of the work goes into implementing, in the case of these three titles, checkerboard rendering, in order to get the resolutions up to 2160p, or close to 2160p. And that hasn't been that much,' said Cerny. 'The initial implementation of checkerboard rendering for each of these titles was 3 weeks, for each of them, by 1 programmer. And you know, these are games where, these days, a typical game will have 100 people, 300 people, for years on end. So we're talking about 1 programmer for a couple of weeks. It's not too much.'"

http://www.gamasutra.com/vi...

+ Show (3) more repliesLast reply 3096d ago
xDealtwithIt3092d ago

So let's not take into account the many other games and versions for the PS4 that are having problems for both the Pro and the vanilla PS4. Let's once again only take a small few who just so happen to WORK for Sony and the words of a Sony EXEC that games are so easy to port over.

Such a hilarious fanbase.

onkelgunter3097d ago

Damn your article is covered by a huge banner I cant even read it. Cancer.

Show all comments (41)
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing3d ago

How about an official level editor for Boltgun?

jznrpg16h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac3d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher6d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr6d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher6d ago (Edited 6d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack3d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC3d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX5d ago (Edited 5d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC3d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown4d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher4d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr4d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic3d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT4d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher4d ago

You're actually proving my point even more.

badz1494d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle4d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel13d ago (Edited 3d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

+ Show (3) more repliesLast reply 3d ago
Sonyslave34d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown4d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1494d ago (Edited 4d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr4d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg4d ago

Because most people don’t care about Xbox

repsahj4d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake4d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC3d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.