Microsoft is rolling out its "biggest ever" sale on the official Xbox store, a day earlier than expected.
The VR industry has long awaited sign of true Call of Duty VR games, but will it ever happen? And does it need to happen?
I don't think it's in Activision's DNA to stick their neck out on something like this unfortunately. They've got a surefire winner with COD so why risk a winning formula.
fwiw, Firewall Zero Hour was more fun than COD for me, but obviously didn't have the same user base and budget
I wonder hypothetically if a non-VR COD style game were to integrate VR players, could you even balance such a thing out. I'm guessing no.
Highly unlikely at the moment. Executives are more concerned with being bought by Daddy Warbucks and golden parachutes than moving VR forward. They had a chance last gen but released a spaceship, combat demo instead. COD would increase VR awareness but if they were bought, the same thing that happened to other developers under Microsoft would happen to them.
Just consider, before being bought by Microsoft, Bethesda had Skyrim and Wolfenstein Cyber pilot. Ninja Theory had Hell Blade, Dexed and helped with Vader Immortal. Inxile had Mage's Tale. Double Fine had Psychonauts. ID Software had Doom VFR and Doom 3. Compulsion had We Happy Few: Uncle Jack Live.
Ever since the purchase of those developers, zero VR games announced or released. And since Microsoft continues to shun VR, Activision games like COD wouldn't have VR either under them.
Firewall, Crossfire, Pavlov, and whoever else makes an FPS game in VR, will have to do for the time being. Maybe Sony will make one like Killzone or Resistance in VR. Also surprised that Valve didn't put Counterstrike in VR.
I think the experience would be so different to traditional CoD and share so little with it that there would be no point in pinning the CoD label on it. I think Pavlov is about as close as you’ll get
GB: "Nailing an experience's length is easier said and done, and one way or another, these games left a little to be desired on that front."
I always have a problem with games that should have been longer when lasting 8-10 hours.
Here's a question I ask all the time when ppl say that.
How many times have you replayed the story of a great game like Tlou2, GOW, Final Fantasy remake, GTA, Zelda, or any other 20 hours plus game? and usually, the answer varies between 0 and rarely 1.
So what's the point of having great 30 hours plus games if you will never replay them because of level, section, grinding dragging too long?
Disagree with Days Gone - yeah it took a while to really get going, but I appreciated it when I was done. Jumping right in at 4-5 hrs or whatever would've made the rest feel less impactful. RDR2 and Mankind Divided felt just right too, I wouldn't change them at all.
What needed less time was AC Valhalla. I was more than ready to be done with that by the time it was 2/3 over. Just too much useless stuff, and I hated the Asgard sections.
More people should be making a trip to this bayou.
Agreed....game was fantastic. Especially as a person of color, I enjoyed the side missions.
The game looked interesting, and from the trailers it seemed it had a great soundtrack, but the buggy release (AI) and disappointing reviews made me pass on it. No idea if they ever fixed its shortcomings post-launch.
I'm hoping to catch a few games from this sale
I got 8 games on Black Friday deals last month
Time to Christmas shop for me
Will have to check out these deals.
I really don't get the pricing of some of these digital equivalent games, there's no overhead whatsoever, the only thing going for it is convenience, but even then IMO I feel like they're pushing they're luck a bit.
I'm talking about digital games in general btw, not just those on the xbox store.