Bioware Austin's Damion Schubert was on hand at the Austin Game Developer Conference 2008 to give a little perspective on what he considered important in massively multiplayer gameplay design. While the studio's current project was not discussed, Schubert did move through examples, good and bad, of a range of MMOs from World of Warcraft, EverQuest, EverQuest II, Shadowbane, EVE Online, and World War II online, amongst others.