730°

Scorpio Graphics Boost Will Be Smaller At First, 6TFLOPS Will Allow For High FPS In 4K, Says Tarsier

While there is quite a bit of excitement surrounding the Xbox Scorpio, both among developers and users, there are some people who have rightfully pointed out there are going to be some drawbacks, at least when the console launches.

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corroios3100d ago (Edited 3100d ago )

High frame rate, 4k, and 6,teraflops is not possible at best 4k30 but 60 frames nope or maybe with every setting low. They would need a lot more power except for tetris game

3100d ago Replies(17)
Lennoxb633099d ago

I think you forget that they said the GPU alone is 6TFs. The console as a whole will be more than that.

Princess_Pilfer3099d ago

I think you forget that as far as graphical performance that really doesn't matter, ultimately no amount of bandwitdh or CPU power can make a difference to a GPU that simply isn't fast enough to process the data quickly enough to maintain 60 FPS at 4k. All it's doing is not getting in the way of the GPU and ensuring it works as well as it can.

SCW19823098d ago

I think you don't know how a console works.

Princess_Pilfer3094d ago (Edited 3094d ago )

@SCW1982

I don't think you know how a computer works. There are CPU bound processes and GPU bound processes. Naturally many processes can be done on either, but the specific reason we have dedicated chipsets is because they're better at their specific job.

No amount of CPU power will help the speed of a GPU bound process or the associated FPS, and rendering things at 4k is a *very* GPU bound process. The Best the CPU can do in those situations is not get in the way.

Obscure_Observer3099d ago

@corroios

Prepare yourself for Forza Motorsport 7. ;)

Errorist763099d ago

You mean that Forza that doesn't even have dynamic lighting since ages?!

Movefasta19933099d ago (Edited 3099d ago )

Errorist name me one next gen racer that has dynamic lighting at a locked 60 and 1080p on console
Lol at the dislikes,truth hurts right? Man up and answer Error.

Obscure_Observer3098d ago (Edited 3098d ago )

@Errorist76

Yeah... you mean the same dynamic lighting that Kazunori Yamauchi used on GT5 and GT6 and now is dropping for the PS4/PRO´s GT Sport, Right?

3099d ago Replies(3)
bluefox7553099d ago (Edited 3099d ago )

Yes, any PC gamer knows this. 6 tflops is enough for lower demanding games at 4k/30fps, but certainly not for modern games, and not at 60fps, not without dialing the graphics way back.

Altovoltage3099d ago (Edited 3099d ago )

Are you a developer? Because from what I know consoles can be optimized way better than a PC if they both have the same specs. So that means 6 teraflops are not the same as 6 teraflops on a computer.

Errorist763099d ago

That is undoubtedly true.

FlyingFoxy3099d ago

Yea but there isn't a huge difference with what you're saying there, consoles CAN be optimised better, but they only squeeze a bit more than a PC can. Go look up Digital Foundry when they built a PS4 beating PC. Basically the regular PS4 uses a lower end mid range GPU, you only buy a model slightly more expensive for your PC and it will beat it.

Been the same with Nvidia vs AMD, the 980Ti was more powerful than the Fury X.

980Ti stock 5.63 Tflops, Fury X 8.60 Tflops, and the 980Ti was still noticeably faster. Tflops don't tell the full story.

Angeljuice3099d ago

But console optimisation doesn't double the output (it adds more like 10-20%).
6.6 - 7.2 Tflops PC equivalent still isn't enough.

defiance1873099d ago

Why does no one seem to understand that when they say 4k they are talking about the exact same settings as the regular xbox just with a rez boost. Its not inconcivable they could hit 4k 60 fps when you look at it like that. They are not talking PC ultra more like PC medium which is what consoles generally run at with an extra bell and whistle here and there. I can run Gears 4 PC at 4k mostly 30 fps on a gtx 970 and i5 3770k so on a closed platform I dont think 60 at medium settings is out of the question.

its_JEFF3098d ago (Edited 3098d ago )

This is how I'm looking at it as well, when they say 4K @60fps. It seems like this round of consoles, PS4 Pro & Scorpio, as focusing on IQ with all this 4K talk. The Last of Us is 4K60, but it looks like a ps3 game with very good IQ.

andrewsquall3099d ago

It will most certainly be possible on a lot of Xbone games though. How hard would it really be to get already meh looking games like Forza 6 or Recore run at 4K resolution and 60/unlocked fps with 6tflops?

Good luck getting a game that even comes a tiny bit close to Horizon Zero Dawn, Detroit Become Human or The Last of Us 2 on Scorpio at even only 1080p though. Hell good luck getting games that come close to Infamous Second Son, The Order 1886 or Ratchet and Clank 2016 at 1080p.

conanlifts3099d ago

I partly agree. But console vs pc is never as straight forward. Consoles are known for far greater efficiency than pc gpus so for example a 6.5tflop pc gpu will not compete with a 6tflop console gpu.

Babadook73099d ago (Edited 3099d ago )

PS4 Pro can handle 1800p @ 60 fps for games like titanfall 2 (with checkerboarding).

Scorpio could likely run the same game 1800p @ 60 fps as well but without needing checker boarding. Or if they do use checker boarding like the Pro does, your looking at 4k @ 60. Obviously that is not native either though. And that's the type of difference we have seen between PS4 and Xbox One (1080p vs 900p) but this time the shoe is on the other foot. I personally think you can't lose either way as there is a large wait for the better hardware and possibly a steeper price.

blackblades3099d ago

My thing is that everyone trying to keep the scorpio relevant with no new news. Keep rehashing the same talk because they announced it early. Also anything can change between now and then I rather just wait until they're 100% sure close to the release date.

Errorist763099d ago

It's the only thing they can do for the next year. X1 sales will drop heavily month by month and there won't be any competition for the Pro for almost a year.

lastking953099d ago (Edited 3099d ago )

Still comparing pc to console. They never learn.

Garfield is one of those people. Countless proof yet still never learn

starrman19853099d ago

This is the most accurate response I have read.

3099d ago
Davidgr23099d ago

NBA 2K17 and FIFA 2017 run native 4k 60 fps on PS4 Pro. Though I hope they focus on 60fps then worry about resolution. I'd take 1080p or 1440p at locked 60 ultra over 4k 30 fps

Liqu1d3099d ago

According to a particular group of people they don't count because they're sports games.

MrCrimson3099d ago (Edited 3099d ago )

i disagree, a 980 has only 5 teraflops. that card can run 4k 60 frames.

Errorist763099d ago

Indies maybe or old games.

starrman19853099d ago (Edited 3099d ago )

For people comparing these stats to PC, you do realise that the Xbox One and PS4 (@1.3 and 1.8 respectively) can nearly, not quite, deliver the same performance as my 4tf GTX 970. Consoles DO NOT work in exactly the same way as a PC and their power can be utilised differently.

I agree, it's unlikely we will see games running @Ultra/60FPS/4K but I think people will be surprised by the performance of it. I think we will more likely see 1080 figures than 1070 (which I agree is STILL not really a full 4K card). I'm expecting med/high settings at around 30fps, some 60s as developers start to utilise the hardware better.

ProjectVulcan3098d ago (Edited 3098d ago )

Not even PS4 can get close to a GTX970, don't be silly. I was looking at Battlefield 1 benchmarks just the other day.

PS4 doesn't even hit 1920 x 1080. It has a dynamic framebuffer and is usually below that. It also can't sustain 60FPS despite the resolution lowering itself, much of the time it's hovering around 50FPS average and as low as 30FPS minimum in rough spots. The game's setting are equivalent to about medium/high on average compared to the PC version. Some low, some ultra, much in between.

Once glance at a stock non OC GTX970 benched with a decent CPU and it can manage an average framerate of mid 50s, minimum mid 40s on ALL ultra settings, at a constant 2560 x 1440.

So we have a much more stable framerate, every setting is higher, and DOUBLE the resolution of PS4 at any given moment. I wouldn't call that nearly or even close to be honest. Something like 2-3x the performance. And it is.

Same story on pretty much any other cross format game. Gears 4 is pretty much the tour de force of Xbox One technically- 1920 x 1080 (it drops a little), 30FPS campaign. GTX970 can easily do 2560 x 1400 (nearly double res), better settings, and 40FPS+

SlightlyRetarted3099d ago

Why no one talks about quality of graphics, but just resolution and frame rate. Sure maybe it can run 4K/60fps, but sure as hell not on Ultra settings.

FlyingFoxy3099d ago

Anything at 980Ti level or above struggles with 4K. 4K is only good for playing older/less demanding titles right now if you want a solid 60fps.

GPU's to play games with little/no dips below 60fps are a bit off still. 1080p/1440p with 120/144hz are the sweet spot, the high hz makes a large difference to smoothness in any game that is moderately/faster paced.

3099d ago
XanderZane3099d ago

Dave Mervik sounded confused and unsure. The hardware hasn't even been finalized yet. Pretty sure there will be games that are 4K at 30fps and 60fps. I doubt every game will be 4K though as Microsoft is not forcing developers to make every game native 4K. Developers may still make some games native 1080P or 1440P. It's their choice.

Captain_Tom3099d ago

Wow the disagrees are hilarious!

My Fury X has 8.6 TF, and it can more or less do 40-60 FPS in 4K depending on the game. Yet you people think 6TF will do 60?!

12TF is what would be required for longterm 4K@60 gaming in a console, and this is likely what the PS5 will have in couple years.

3098d ago
AuToFiRE3098d ago

The PS2 was capable of 1080i output, and they are still struggling to get 1080p out of a console now while advertising a blatantly false 4K@60FPS.

+ Show (19) more repliesLast reply 3094d ago
kraenk123100d ago (Edited 3100d ago )

Attention Gamingbolt!

On topic! The Switch from a GTX970 with PS4Pro power to the GTX1060 with Scorpio power is what the difference will be. A few frames, a few more details but that's about it.

Bruh3099d ago

The difference isn't meant to be staggering in fact both base machines will hold back the mid-gen upgrades. I'm sure you'll see games like BF, Rise, ME run at native 4K on the Scorpio considering they're running at a pretty high resolution on the Pro already

Obscure_Observer3099d ago

@kraenk12

More like a GTX1070. And don´t forget its not just the gpu or the 6TF alone. That 320G bandwidth (That´s the same bandwidth as the GTX 1080 and problably GDDR5X as well) will play a HUGE factor when we´re talking about higher resolutions. Unlike the PS4Pro, the Scorpio will not be sporting the same memory and processor slightly up clocked. Scorpios processor could be ZEN.

What i´m saying is with all of this features could it be hard for one to mesure exactly what difference between the Scorpio and the PS4Pro will be. ;)

Raiden3099d ago

@obscure observer
Well stated, to me its a wait and see what kind of mid-gen the xb Scorpio really is.

Ashunderfire863099d ago (Edited 3099d ago )

I said the same thing, cause PC and consoles are optimized differently. PC has to deal with everything like the OS, internet browser, and other programs that could effect performance. Consoles don't have any of those programs in the way. I really do think they can achieve 4K60fps due to a new more powerful CPU and Ram, not just the 6 Teraflops. Remember PS4 Pro just overclock the same CPU instead of changing it. Most Xbox Scropio games will achieve at least 2k-3k gaming at 60fps, with some 4K60fps flag ship titles like Halo 6, and Gears 4(Scropio update). It will be the closes we will ever see a console get to the power of PC. I am all for this and can't wait! But don't forget....Remember thy all mighty Cloud Microsoft talk about for Crackdown 3 and others? That is still on the table.

OpenGL3099d ago

It's not GDDR5X, the memory configuration on the board indicated it was likely 12GB of RAM meaning it's on something like a 384-bit memory interface. You can't really compare bandwidth directly between Polaris and Pascal as it's become pretty clear that Pascal has superior color compression so the bandwidth goes further.

GUTZnPAPERCUTZ3099d ago

GPU is not everything lol. Scorpio still has +4gb more of RAM and it's 112gb/sec faster than Pro, plus the CPU will be more powerful!

zb1ftw7773099d ago

The difference is a whole PS4's worth of power.

That, is alot.

GUTZnPAPERCUTZ3099d ago

This is true lol. The downvotes only prove ignorance, they must not game on PC lol

Yohshida3099d ago

Because a console only has a gpu, right?
CPU and RAM are what will show the true Power. Both will be way above the pro.

strangerthings19953098d ago

I have gtx 970 and the PRO.....the 970 blows the pro out of the water

GUTZnPAPERCUTZ3098d ago

That is because your CPU and System RAM is probably much better than the Pro's right? Probably because GPU is not everything like I have been trying to tell these gamers who play console strictly, but they won't listen... they just downvote and show ignorance lol

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DashArrivals3099d ago ShowReplies(2)
XXanderXX3099d ago (Edited 3099d ago )

Awesome, great bring it on

christocolus3099d ago

Getting it day one. Can't wait for the reveal.

XXanderXX3099d ago

Am trying to plan a day off for it ,but just wish they would state if it will happen at E3 2017 or an Xbox event held at Redmond. details I need .......lol

PFFT3098d ago

Same here! Its a day one purchase! Cant wait for the reveal.

shaenoide3099d ago ShowReplies(3)
Show all comments (165)
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac3d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher5d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr5d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher5d ago (Edited 5d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack3d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC2d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX4d ago (Edited 4d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC2d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown4d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher4d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr3d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic3d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT4d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher4d ago

You're actually proving my point even more.

badz1493d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle3d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel13d ago (Edited 3d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

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Sonyslave34d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown4d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1493d ago (Edited 3d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr3d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg3d ago

Because most people don’t care about Xbox

repsahj3d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake3d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC2d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.