"We’ve all heard the term “development hell” before: the term given to any game that gets trapped in a brutal protracted state of limbo. Games becoming trapped in “development hell” is often viewed as the kiss of death on their chances of ever actually being released, let alone released in a remotely decent state."
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
There was a lot to love about Rockstar and Team Bondi's 2011 open world title.
One I never finished. I've been looking at the ps4 version off Amazon the last few months just never bit
I picked it up on sale recently, going to play it next summer. I'll get more out of it this time, first time around I treated the open world like it was GTA and goofed about, whereas now I'll play it with more respect. RDR2 has trained me well.
I also hadn't read Raymond Chandler at the time so presumably that'll add another layer of enjoyment too.
Absolutely stunning game. So underrated. Played through it again last year and it still stands up so well. Like many of rockstars games it’s actually a far better experience on PC. I didn’t enjoy it as much on console. Completed it at least 3 times on pc.
The rumours of a sequel are awesome news despite the fact I think Rockstar are now the shell of the company they once were.
IGN writes: Mother 3 is one of the most hotly-desired RPGs ever, having never received an official translation in North America despite the cult popularity of its predecessor, Earthbound. But over all these years, series creator Shigesato Itoi has never weighed in on the discussion - at least until now."
https://en.wikipedia.org/wi...
He's literally just searched and used that list and, because of the lack of further research, he misses games like Doom(4) which was in development for nearly 9 years. Another one I can immediately think of is Too Human which was announced as PS1 game and ended up as a 360 exclusive.