In the end, it's tough to recommend Shred Nebula. Nothing about it stood out and it was about half way through that Gameplanet realized they just weren't having fun any more. When there were one or two enemy ships the dogfights felt pretty cool. Later on, however, when there were a lot of enemies on the screen at once it just felt too chaotic and not much fun at all. Multiplayer can be fun when playing with people of similar skill, but with not many other players online that is really a moot point.
SlicedGaming:
"The sheer lack of variety across the missions, in terms of enemy and level design, is the defining thing that sinks the campaign mode. After half a dozen missions of doing the same thing, the magic wears off. As you progress you'll discover that the story is pretty basic; there's no real explanation for the disappearances or any real motive behind it all. Plus, the boss battles themselves are pretty pathetic. Most are dispatched in the same manner, which vastly cheapens the experience of taking them down."
We had the chance to talk to the CEO of Crunchtime Games about their title, Shred Nebula for the XBLA
SG: "As Xbox Live's fantastic Bionic Commando and Castle Crashers have recently shown us, engaging gameplay is still the most important ingredient in a game's mix. Shred Nebula is a new addition; a top-down shooter with a dash of adventure thrown in. Released to little fanfare, Shred Nebula aims to capture the magic of old-school classics like Asteroids. Saddle up for light speed as we go along for the ride. Punch it, Chewie"