Skewed and Reviewed recently spoke with Game Director Hideyuki Shin about his new game Let It Die. Originally, Let It Die was said to have a premise that revolved around female protagonist Tae Ioroi and the reasons behind the change and more are discussed.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Most underrated game of 2016.
They played it up big at several game conventions from E3 to PSX.
"Players can purchase variety of items and features such as time reduction and extra health, but the game is not pay-to-win."
I'm so addicted to this game.
amazing!
Most surprising goty.