Mark Cerny openly expressed his appreciation for the technical expertise Guerrilla Games & Naughty Dog, who have found PS4's "button" to push more polygons.
According to him, that's also because of the ability to focus on a single platform.
I'm not so sure it's coming out on the PC anymore. They haven't talked about it since the very first press release, and that was before the name was confirmed.
I personally would not mind,.. people should be more worried about Let it die right now,.. since this game is probably the best game I've played in years,.. it is so damn good
Kojima is using the Guerilla engine, an engine which is written specifically for the PS4 by a development team that does not develop multiplatform games. The game can't be released on PC without a rewrite of the game to use another engine, or by porting the engine to PC...
Not sure if they will consider either to be worth it...
If the engine is data orientated there wouldn't be too much work involved, they would have to create abstract classes for vertex an idea buffers , constant buffers and texture buffers. That way they can flip the render API out . Both systems support Little endianness due to being x86 so byte order is the same. So it's not too much work really,. Just some special ps4 hardware tricks would be lost.
The game engine actually runs on PC. It does require quite a bit of debugging for PC compared to some other engines, and it can be limited on it's OGL implementation at times, but it is certainly possible.
Ehhh, how do you know the game engine runs on PC? Yes, I know you do game development, I know development, never worked with a PS4 dev.kit and I know it's being coded and debugged on PCs but assumed that to run it, it would use the dev.kit or test kit instead. Of course one can make a port of the engine to ease development without having to use the dev.kit for every thing.
But here's my question, how do you know how Guerilla Games have made their engine, hmm? Something you're not telling us? ;)
@Aenea @rain the editor and tools run on PC, the engine is probably PS exclusive but thst would slow development down alot unless they had tons of dev kits.
I should probably clarify. The engine will run on PC. However, I do know not if it can be licensed for releasing games on PC. Performance on PC can be spotty when not using certain kinds of hardware on the PC, which is why it requires more debugging than other game engines.
To my knowledge, it is not meant to be a general purpose engine for PC game releases, however, being able to run the code on PC at the development level does streamline the actual development process....which is what I meant when I said it can run on PC.
When I said it can be limited on it's OGL implementation, it was meant to mean that on PC, some PS4 OGL functions do not translate directly on certain kinds of general PC hardware.
As far as how I know, it's not uncommon knowledge. People talk. It's just not generally talked about in public forums because the engine is meant for PS games, not general purpose PC game releases.
I should probably also disclose that I'm by no means an expert in all things involving the engine.
@Jman
Yeah, doing a PC release on the engine would be quite an ordeal using the engine. Translating the bulk of the functions to another engine which can streamline the process would likely be much more efficient in terms of development time, and likely even be necessary due to licensing restrictions unless Sony will allow it for some reason.
So basically I was right ;) What I meant by porting the engine to PC was that it would allow them to release it on PC with using that engine. According to you the engine is not in such a state for the PC. Granted I didn't know if they already had something that sorta runs on PC to ease development.
So it might be easier to port the game to use another engine, but one has to wonder if Kojima wants to do that, he already had the choice of engine, he could've went with a general purpose engine that would have worked on both PC and PS4. Of course an engine written specifically for the PS4 will perform better on the PS4.
Still think the chances aren't that high, and if it happens it might take quite some time before a PC version is being released...
Greedy PS fanbois in action. Most of who believed No Man's Sky was PS4 exclusive for a long time despite the dev's initial announcement(tho it doesn't matter now, when it turned out to be shitty all the blame went only to the devs, if it had been an awesome game as marketed out to be by SONY; most of the praise would have gone to Sony). With DS, Kojima initially said it was intended for PS4 & PC. It may come to PC, may not. PC platform wouldn't lose much without it but this greedy PS fanboi behavior bugs me. You don't and won't see PC gamers complaining if some PC exclusive game goes to consoles also but turn the table and you see gollums and rings.
"You don't and won't see PC gamers complaining if some PC exclusive game goes to consoles also but turn the table and you see gollums and rings."
Please take out time and see the number of petitions and console abuse they do... Every fanboys whether its PC, XBOX or PS is greedy... when COD marketing deal went to PS, xbox fans took to twitter to show their disappointment, when QB went to PC same feeling happened.. Same with PC fan boys too and bdw PC exclusive you say? Didnt see Console gamers writing petition when a game has released on PC or may be 1 or 2 BUT there are plenty where PC gamers do write petitions. So stop being judgemental here. There is a logic behind why people are saying the game will release on PS4 only.. 1) Sony is financing the game and has everything from marketing rights to publishing is with sony.. 2 ) DS is using Decima engine which is again GG's property and GG is owned by Sony..
I dont have a problem if the game releases on XBOX too but just because you're disappointed doesn't mean you gonna start labelling without even knowing how it works ..
PC gamers write (pointless)petitions to bring games to PC not stop a game going for a console.
I can see the logic behind DS going PS4 exclusive but forget xbox, the idea of it going to PC is downright offensive to PS fanbois, just look at all the downvotes on @Kaipow's comment above, he doesn't even assume it will come to PC,.just suggests it. PS fanboism is just on another level.
Working on a single platform, especially the more powerful one (not including the PC of course) does mean that you will inevitably become more proficient with it and be able to draw more out of it. There's little doubt that Naughty Dog have managed this and I imagine The Last of Us 2 will be their most impressive game yet.
Naughty Dog consistently push the bar for what we expect from Playstation consoles. Guerrilla made some damn fine games in kill zone but I feel they are really coming into their own now with horizon zero dawn and the decima engine. Great work from both teams!
I do love when a 1st party team creates new techniques & such to get the most out the hardware at hand, sometimes those techniques even transfer to the following gens.
On pc they would also have restraints because they would have to code games to run on a bazillion different pc setups. UC 4 for example is pretty on par with almost everything you can buy on pc. Horizon looks like the same could be said about. Maybe it would be better if you would say:" imagine what they could do if devs would code the games only for gtx1070" to have drastic and impressive differences to how a exclusive game would look on ps4.
Technically there are many games that are way ahead of uncharted 4 on pc, but uncharted 4 has great art and animation which is why it looks so pleasing.
That is the reason why sony will always lead in the department which is the most important, the games. They have established so many top notch first party studios. Sony santa monica, guerilla games, naughty dogs, media molecule, sucker punch are just the tip of the iceberg. As long as the competition can't achieve this sony will always be #1 for the majority of gamers, people who care about quality games, a broad lineup and not just two genres to choose from, and can play on the established ips they love and count on new franchises every gen(even if they are a gamble for sony when they go a waaay different route than their established games)
Naughty Dog and Guerrilla Games are definitely leading the charge "in my opinion" so far in this console generation. Uncharted 4 looks so gorgeous. Best looking game released so far "in my opinion"
Guerrilla Games is definitely raising the bar with Horizon Zero Dawn. The quality of Horizon's graphics is awe inspiring. It's the most impressive looking game I've seen so far this generation. For being an open world game, it's on another level "in my opinion"
Gotta give credit to Quantic Dream as well. There work with Beyond two Souls still amazes me. It looks better then most "PS4/Xbox One" games "in my opinion" There work on Heavy Rain was amazing as well. Game still looks great to this day. Also, Detroit: Become Human looks so amazing visually as well.
Don't forget Sony Santa Monica. Their first party games are always top of the line. All the GoW games still look pretty good and the new one looks insane!
I truly think Sony needs to invest in some more first party studios. Nothing will ever show off what your machine can do more than a game created from the ground up for it. Especially when you have a talented development team and engine behind it.
Ive also been very happy and impressed with all of the surprise support coming for the Pro. Games like Farming Simulator 17, that wasnt announced prior to its Pro release, that has 3 modes(resolutions) for gamers to choose from. 1080p/ 30fps with higher draw distance, 1440p/ 60fps and native 4K/ 30fps... all with higher resolution textures and shadows(further shadow draw distance, also). Yes, not the echelon of excitement when it comes to games... but still yet another title that adds Pro support in a nice way.
Upcoming Scorpio gamers, I hope you guys also get choices. That way, if you want 60fps gaming at a lower resolution or with lesser textures... you can have it. The good thing about Scorpio is that it will have a better CPU and 12GBs of RAM, so you may get some decent looking games at 4K/ 60. Or at least, 4K/ 30 with higher resolution textures and better draw distance than the Xbox One S.
The future looks bright for gamers on all 3 platforms. Nintendo, Microsoft and Sony fans... its going to be a great year in 2017 for all of us!
Forgot one first party for playstation that deserve a place to the top too, Santa Monica. God Of War III was a blast with amazing graphics on ps3 hope the next one will impress too.
Best Devs for me .... Naughty Dogs, Guerrilla, Santa Monica and a third party one Rockstar :)
GG and ND are great at the graphics side of things, KZ3 and TLOU for me are gen over gen still some of the best looking games you will find on any platform but they also deliver on gaming experience and lets not forget devs like Santa Monica with GOW3 also still being a graphical powerhouse, SPP (hope to hear from them soon) and even 3rd party devs like Insomniac who knows the PlayStation (Resistance 3 is no slouch either), Spiderman looks, well, amazing.
I think this is the lesson most developers already know, but market strategies push the producers to finance multiplatform games over exclusives because of the higher sale possibilities.
Glad to know in this bunch of modern games there is still some quality over quantity.
Have to say, its stupid and counterproductive. Why not make all the power accessible day 1 to every dev, instead of waiting for geniuses to figure it out ? Whats the point ? I am pretty sure the Xb1 hasnt been maxed out, I am sure the Wii U hasnt been maxed out. Back when God of War came out, or when Rogue Squadron came out, it was obvious that there were certain studios that "finally" through loads of tricks and experience and ideas squeezed more out of the hardware than formerly possible, towards the end of a console's life usually...but whats the point today ? Reinvening the wheel with every new gen ?
Sony games division is the only one bringing in a declared profit. They are smart to put resources in differentiating themselves from the rest. I hope they can strive with their first party games and the upcoming horizon is looking dam good (pun intended).
No wonder Nintendo putting all their resource on one system with the Nintendo Switch they can do more, Switch might go down as the greatest with all the games they will be able to make for one system now I remember how my friends would wish some of those ds games would come to the consoles now they don't have to worry and they can share engine and resources and with Japan all over handhelds Dragon Quest 11 is the start but it's about to get crazy all those 3ds third party developers moving to the Switch and making their games in HD now will make me cry, so I definitely see the benefit why single console focus help them to push. Good job Sony.
I'd like to see Kojima's title max out what the PS4 can do first. From there, branch out to PC and work on optimizations later.
Working on a single platform, especially the more powerful one (not including the PC of course) does mean that you will inevitably become more proficient with it and be able to draw more out of it. There's little doubt that Naughty Dog have managed this and I imagine The Last of Us 2 will be their most impressive game yet.
Naughty Dog consistently push the bar for what we expect from Playstation consoles. Guerrilla made some damn fine games in kill zone but I feel they are really coming into their own now with horizon zero dawn and the decima engine. Great work from both teams!
Both development teams are a few notches above the rest. Cant speak highly enough.
I think they both have members on team ICE also, I know ND does.