Mark Cerny openly expressed his appreciation for the technical expertise Guerrilla Games & Naughty Dog, who have found PS4's "button" to push more polygons.
According to him, that's also because of the ability to focus on a single platform.
Right before the full reveal of Warframe 1999 at TennoCon, we chatted with Ben Starr about the responsibility of stepping into such a huge franchise.
Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.
Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.
I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.
A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.
Another shooter? Yawn. Thought the prevous concept looked more fantasy.
Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.
I'd like to see Kojima's title max out what the PS4 can do first. From there, branch out to PC and work on optimizations later.
Working on a single platform, especially the more powerful one (not including the PC of course) does mean that you will inevitably become more proficient with it and be able to draw more out of it. There's little doubt that Naughty Dog have managed this and I imagine The Last of Us 2 will be their most impressive game yet.
Naughty Dog consistently push the bar for what we expect from Playstation consoles. Guerrilla made some damn fine games in kill zone but I feel they are really coming into their own now with horizon zero dawn and the decima engine. Great work from both teams!
Both development teams are a few notches above the rest. Cant speak highly enough.
I think they both have members on team ICE also, I know ND does.