240°

Super Mario Run Requires Internet Connection for Very Real Reason

Carl Williams writes, "Super Mario is coming to the iPhone in a few days, December 15th to be exact. That is great news for Apple iPhone users, bad news for everyone else. For many of us that watch Super Mario grow from his 2D incarnation battling Donkey Kong on girders up to his first standalone adventure and beyond, Super Mario Run just seems “wrong” for some reason. We probably shouldn’t feel this way though. This is not the first time Mario has struck out on a non-Nintendo owned platform. It is the first time that Mario has done so and still been developed in house by Nintendo though. One concern though is that Super Mario Run will require an Internet connection to run in any of the three planned modes. The reason may surprise you."

Read Full Story >>
retrogamingmagazine.com
zeal0us3113d ago

Piracy.
Too bad it doesn't stop rip offs from being created.

NukaCola3112d ago (Edited 3111d ago )

So why can't they make it so when you purchase it you sync up with the server the first time and then you can play it offline? Seems like I can't play on flights or places I don't have good service

triverse3112d ago

Exactly. If you are in an area with bad service, or no service at all, then you are simply not going to be playing Super Mario Run. At all.

3112d ago
1nsomniac3113d ago

Ahh the old piracy buzzword. Piracy when a consumer is involved. Data collection & marketing research, when corperations are involved.

A very strange world we live in.

People up in arms how someone who downloads a game is scum. Same person is happy for corperations to steal information on every aspect of their lives. Then sell it on as if it's their own property.

3112d ago
3113d ago
PhoenixUp3113d ago

That'll always be an issue because Nintendo could always shut down the servers and render the game non playable like Sega did with Sonic Runners

triverse3112d ago

That does bring up an interesting point. Going with an always on Internet connection requirement does give Nintendo quite a bit of control over when, how and where gamers can play Super Mario Run (even after ponying up the rumored $10 price tag to do so).

Imagine if Nintendo had that kind of control over the original Super Mario Bros on NES? Would there still be gamers able to play it on the original hardware today, or would Nintendo have long shut down the servers forcing players onto newer hardware (and another purchase) to keep enjoying it?

3112d ago
TWB3112d ago (Edited 3112d ago )

Yeah no. An always online DRM has never been properly justified with piracy arguments, because you are going to drive away more people, than gain from pirated copies.

Maybe in mobile gaming it could be a different thing, but generally speaking, NO.

triverse3112d ago

We will have to wait a few more days to see the beginnings of the sales figures appear for Super Mario Run. Will fans reject it based on the obvious concerns or will they blindly accept it, shell out $10 and enjoy the game for whatever time Nintendo permits?

The 10th Rider3112d ago

It is a bigger issue with mobile games. It's pretty easy to copy a game from one device to another and, unlike a game like BF1, it's a small file. That's one reasons so many mobile games go the free-to-play route and make their money off of microtransactions and ad revenue. Square Enix is even worse when it comes to always online for their mobile games, biggest reason I haven't picked any of them up.

Show all comments (27)
40°

That Time Princess Peach Enslaved Toads in the Mushroom Kingdom

Princess Peach. Beloved royalty of the Mushroom Kingdom, and the constant damsel in distress that sets the tone for most Super Mario games. However, there is a darkness in this one, and she is not all smiles, pink hearts, and expensive parasols. No, no. She is not quite what she seems.

Read Full Story >>
nintendolink.com
80°

Why Nintendo’s Move To Mobile Gaming Is A Great Thing For Fans

Many immediately found the negativity of Nintendo's approach to mobile gaming, but The Never Yak thinks that the move is actually a positive one for both Nintendo and gaming in general.

Read Full Story >>
nintendolink.com
Nerdmaster1544d ago

I really liked Mario Run's model. Pay once, unlock everything.
Unfortunately, people prefer to be whales, so Nintendo saw real money lies in microtransactions and gacha mechanics. So now I feel less and less excited for each new mobile game they announce.

1544d ago
BattleCat1544d ago

Paid positive propaganda article by Nintendo. That's the spirit :)

70°

Is Nintendo Ruining Mario on Mobile

Nintendo was too protective of the Mario brand to top mobile revenue charts with Super Mario Run, so it's trying to change that with Dr. Mario World and Mario Kart Tour. But is it working?

Read Full Story >>
dispatches.cheatcc.com
2102d ago
AK912102d ago

No it's ruining Ninty as a brand just stick to Switch games.