110°

Marvel vs. Capcom: Infinite Could Build Help Build the MCU

Captain Marvel and Mega Man X join the cast of Marvel Vs. Capcom: Infinite. Set to release late 2017, story mode will be a new way to play the game. Use of the Infinity Stones will tie the new game to the Marvel Cinematic Universe in a loose sense, giving players the chance to experience the stones as six new power-ups.

Read Full Story >>
twoleftsticks.com
Jared8Randall3114d ago

Not a big marvel fan, but God's Among Us kinda left me wanting in some ways. If I was to pick up a fighter next year it may be this.

ElisaDS3114d ago

I agree, and the story mode could be really interesting along with the use of the Infinity Stones.

PhoenixUp3114d ago

Naw this game will be in its own separate universe. I could see some MCU influences like how the DC movies and tv shows have some influences in Injustice, but they're still going to not be connected

ElisaDS3114d ago

Not connected, but having the Infinity Stones adds an interesting aspect. I think they've planned it to line up with the Infinity War that's coming up, I'm hoping it will give players some knowledge in how the stones work on top of what we've seen in the films so far.

PhoenixUp3114d ago

Having the Infinity Stones is just a callback to the Infinity Gems in the 1995 game Marvel Super Heroes. We already know how they work when this series adapted the Infinity Gaulntlet storyline 21 years ago.

ElisaDS3114d ago

That's a good point, I wonder if they're working to rehash that game in a sense. I had completely forgotten about it even though I'm pretty sure I owned it at one point. Good call.

PhoenixUp3113d ago

It just seems that they're revising a lot of the franchise's past conventions, such as Infinity items, 2 v. 2 battles, and no assists with the latest installment.

ElisaDS3114d ago

Oh god you are a genius. That needs to be a thing. :)

Lazybones20203113d ago

It'll be interesting to see where this title goes. The 4 button layout from MvC3 was certainly what helped me learn the way of fighting games, but now that I've grown accustomed to other fighters, I would really like a six button layout. I hope to see a great variety of fan favorites and new surprises when it comes to the character roster.

60°

Time for a Checkup With The Epic Games Store's Weekly Freebie

The Epic Games Store wants you to help folks get healthy with this weeks free game.

Read Full Story >>
terminalgamer.com
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

50°

Recent PlayStation Store Adjustment Allows Simpler Purchases Across Regions, Possibly Due To A Bug

Recent changes to the PlayStation Store have made its simpler to purchase games across different regions, possibly due to a bug.

Read Full Story >>
twistedvoxel.com