Final Fantasy XV had no chance of not being an incredibly hyped game. While it hits a lot of nostalgia buttons for legacy fans and has a very fun combat system and some fun mini-games, it has mostly forgettable characters and a cookie-cutter story. And all the fetch quests in the world. The game was never going to live up the hype, but it’s too bad it couldn’t even get anywhere near close.
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
A new datamine of game files from Final Fantasy XV has revealed a cut scene from Chapter 14 that didn't make it into the final release.
always liked 15, but the development was shch a shitshow. it could have been so much more.
but Tabata did a good job with what he had regardless
Ff15 was a missed opportunity from square as they transitioned from turn based to real time.
One of the issues is that it was 30 fps. The combat mechanics required precision dodges to activate Noctis teleport ability and it was difficult to do at 30 fps. I am glad they rectified that in FF16. The story and flow also felt like it went through a chopshop similar to how some live service games end up when they are trying to meet a deadline. Those extra episodes they sold as dlc should have been in the maingame.
FF15 is one of the weaker entries in the series.
Ah yes; FF XV.
The beginning of me coming to the realization the series was no longer for me.
That initial trailer with the Leviathan fight was the game I wish we got. The actual retail release was watchdogged to all Hell and while there’s enjoyment to be had in the game, it’s such an incomplete product and so many elements feel so slapped together without any cohesion.
Like, don’t get me wrong, I loved fishing, cooking, and the first third of the game, but I much rather they made a story that didn’t feel barely there and the the last third of the game didn’t feel so rushed and unfinished.
FFXV was underrated in my opinion
I have played all of the final fantasy games, and I loved this game
turn based to me takes too long, I like active battle
the extra dlc and chapters should have been included in the original release, but it is nice that they fixed the game later
Here are the games that will be leaving the Extra and Premium tiers of the PS Plus subscription service in the month of May, 2024.
Absolver Downfall
Abzu
Adrift
Ashen
Elex
Final Fantasy VII
Final Fantasy VIII Remastered
Final Fantasy IX
Final Fantasy X | X-2
Final Fantasy XII The Zodiac Age
Final Fantasy XV Royal Edition
How To Survive 2
I Am Dead
Jotun
Last Stop
Minit
Moster Jam Steel Titans 2
My Friend Pedro
Observation
Sundered Eldritch Edition
The Artful Escape
The Messenger
This Is The Police
This Is The Police 2
World of Final Fantasy
"has a very fun combat system."
No it doesn't. Any combat system that takes you out of the equation by allowing for auto-battle is not a fun system.
Sure, you can't win by just holding circle, but the fact that you can "just hold circle" to attack is a problem. Plus either purchasing a skill with AP or using Wait mode (which is tedious enough to even activate) just to learn enemy weaknesses is inefficient.
Then there's the weapon swap mechanic which is poorly done. Why must I have only 4 available slots but a gaggle of possible weapon types? Why can't I equip multiple weapons per slot and cycle through them using multiple presses of whichever D-Pad button? Why must I also equip magic like I do weapons? Why are spells subject to friendly fire? Why are spells consumables when there is MP in the game? Why does Chrono Trigger, a 16 bit SNES game, do combo attacks better than this game? Why are enemies unbalanced such that a group of 3 level 5 enemies can absolutely trounce your party of 4 level 7 characters? I mean I can go on about how poorly done the combat is. It's better than FFXIII, but that's not saying much.
"The three main female characters, Lunafreya, Iris (Gladiolus’ sister), and Cindy (the ridiculously oversexed mechanic), function more as narrative devices than actual characters. And it’s very disheartening that the incredibly problematic Cindy is the most prominent of the three, along with her short shorts, her short jacket, and her underwear."
Leave your feminist fashion advice for the appropriate venues. You're not Cindy, you'll never be Cindy, nor is Cindy even alive, so what she wears is of literally no impact on your life nor of any importance.