Road to VR – It’s been confirmed that the soon to launch 'Star Wars Battlefront X-Wing VR Mission' on PlayStation VR is powered by DICE’s coveted Frostbite Engine, a strong hint that more AAA VR development is on the way from the company.
Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.
Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.
Ex- employees Hope Studio Gets "Consolidated Into Sony"
Former Bungie employees speak out in a new report, blaming greed and leadership for the studio’s troubles, and say full Sony consolidation is the best way forward.
Interesting article, even with some actual names of the people voicing their thoughts.
I think that we've had enough similiar situations at other studios and publishers already, hell even completely different businesses, to know that OF COURSE it's always about hostile environments at work and the search for rather effortless profits than causing excitment with great ideas.
All deflecting statements, wether from managements or other people in charge, have always, literally always been untruthful. Always.
And it's so silly.
Nothing of this crap causes a nuclear war.
But all the people in charge act like everything is top secret f'n CIA like intel, trying everything to not stand up for their mistakes.
I mean it's pathetic, it really is. In the brand scheme of it all it's truly pathetic.
Bungie was indie, so they depended on in game monetization. Sony makes money from other sources: music, movies, psn, ps hardware...
...so devs are hoping by full Sony consolidation they will cut down the monetization part, and make things easier for them...
...but keep in mind, Sony bought them because of their monetization and live service model and design, so much so they tried to make every Sony IP into a live service spinoff.
So I don't see much change in anything, for us consumers, if Sony takes full control.
Clash of Clans and Clash Royale are getting the Arcane treatment thanks to an exciting new partnership between Netflix and Supercell.
By gamers current definition, AAA means: money spent(growing up, AAA meant top quality game no matter the price to make it). Anyway..
To assume EA spent millions on VR mission because they spent money buying Dice and invested in the frostbite engine is false. Criterion may have only spent 10 million and not 100 million like GTA to make the VR add on. No one knows. But I doubt EA would authorize that much. There aren't enough headsets on the market to profit off of expensive development yet. The mission should look good, but don't expect battlefront graphics in VR. Maybe on Pro or other VR headsets after the exclusivity ends.
Second, most 3D engines are VR capable with tweaks. Cry engine, unity, unreal, Sony's proprietary software, Activision's, etc. Spending tons of money making an engine doesn't mean they spend that much making a game. Or in this case, mission. But yes, it does mean more possible games in the future from frostbite because it supports VR.
Kind of reaching a bit here. It's great that Frostbyte can do VR but thats no indication of a major push in that direction. I would love a Dragon Age VR experience and a Battlefield VR game as well, but we shall see. A dragon age based Dungeon crawler in VR would be amazing, based in the dwarven tunnels the darkspawn use.
Hopefully we will get a relatively lengthy experience with good replayability. COD VR was really good. Visually sharper than Eve Valkery but a little to short (would really want full game).
Off topic, Bound in VR just has too many camera placing issues & game mechanics are really poor. This is first PSVR title to really fail. Battlezone on the other hand is a fantastic strategic arcade shooter but really tough (in a good way) in SP 😉