Road to VR – It’s been confirmed that the soon to launch 'Star Wars Battlefront X-Wing VR Mission' on PlayStation VR is powered by DICE’s coveted Frostbite Engine, a strong hint that more AAA VR development is on the way from the company.
Shaz from Pixel Swish: "I had some thoughts (and a lot of questions) on the recently released puzzle roguelike, ‘Blue Prince,’ developed by Dogubomb and published by Raw Fury."
It's pretty damn good. I'm about 16 hours into it. Lots of secrets and mysteries. I'm on day 14 I think. Still haven't beaten it. Gotten very close a few times. Unlocked many secrets already. Instead of writing down things, I usually take pictures with my Playstation and write on them using the editor, its very fast. There is a small element of luck, but mostly it's about learning and planning and solving puzzles that are bigger than the one room you're in or the item you're looking at. There are so many secrets that some players will never know unless you put in the time and learn and pay attention. It's an eerie and mysterious puzzle game. I think it's addicting and a lot of fun. 9/10
No game is for everyone. We all have different tastes, some have broader taste some have more specific taste and it’s ok either way. Play what you like!
***The problem is, the game tells you absolutely nothing about what you’re actually supposed to do.***
Getting to room 46 itself is a puzzle and the whole game tells you to solve puzzles.
***But how do you know if something in a room actually has meaning?***
It's a puzzle game. It's not just going to hand you the answer. I guess this is the point where we get to people who want an NPC to tell them how to solve the part of a puzzle and the people who truly want to figure out the puzzle for themselves.
This makes me feel like some gamers are becoming more like my nephews, they're not solving problems, they're just looking for youtube videos of people who have solved them and following what they did.
P.S. Please don't write another first paragraph like the one in this again. It really sets a tone that you don't know what you're doing.
MP1st talks to Embark regarding The Finals' success, why there's no Xbox One version, if crossovers will happen and more.
New details on Days Gone Remastered accessibility features, including High Contrast Mode, UI narration, control remapping, and more.
By gamers current definition, AAA means: money spent(growing up, AAA meant top quality game no matter the price to make it). Anyway..
To assume EA spent millions on VR mission because they spent money buying Dice and invested in the frostbite engine is false. Criterion may have only spent 10 million and not 100 million like GTA to make the VR add on. No one knows. But I doubt EA would authorize that much. There aren't enough headsets on the market to profit off of expensive development yet. The mission should look good, but don't expect battlefront graphics in VR. Maybe on Pro or other VR headsets after the exclusivity ends.
Second, most 3D engines are VR capable with tweaks. Cry engine, unity, unreal, Sony's proprietary software, Activision's, etc. Spending tons of money making an engine doesn't mean they spend that much making a game. Or in this case, mission. But yes, it does mean more possible games in the future from frostbite because it supports VR.
Kind of reaching a bit here. It's great that Frostbyte can do VR but thats no indication of a major push in that direction. I would love a Dragon Age VR experience and a Battlefield VR game as well, but we shall see. A dragon age based Dungeon crawler in VR would be amazing, based in the dwarven tunnels the darkspawn use.
Hopefully we will get a relatively lengthy experience with good replayability. COD VR was really good. Visually sharper than Eve Valkery but a little to short (would really want full game).
Off topic, Bound in VR just has too many camera placing issues & game mechanics are really poor. This is first PSVR title to really fail. Battlezone on the other hand is a fantastic strategic arcade shooter but really tough (in a good way) in SP 😉